Edge writes: From an extensive look at various scenarios from its most recent builds, Eden Studios' New York horror title is looking a lot more like a game than during previous viewings.
It's certainly heavily story-led, with Eden evidently having put much work into various narrative tricks. It has no distracting HUD – Carnby's body shows his injuries, and particularly heavy damage causes his eyesight to blur, requiring a click-in of a stick to clear. It's an interesting piece of design, even if it does force players to go blind at the moment they need their vision the most. It's used well during the opening sequence, however, in which Carnby wakes up, eyes glazed from being drugged or beaten, and requiring frequent presses to see what's going on.