Official Xbox Magazine writes: "The solo experience delivers only six hours of gameplay that's light on realism (enemies shrug off headshots like they're mosquitoes), and it exposes peculiarities such as the inability to cook grenades, pick up weapons from fallen enemies, or refill your ammo anywhere but large, marked caches. For every oddity that might irk veterans, others are guaranteed to excite them. As in the Battlefield series, you can choose to respawn from any objective you've captured, but the difference here is that it has to be behind your front-line. That means no more cheap multiplayer tactics like capturing an objective right in the heart of enemy territory and flooding your forces in through an unfair back door. Wisely, Frontlines uses this same respawn system in single-player, replacing the cheesy script triggers that dominate most shooters. Instead, you stay on the move against a huge number of mobile enemies who flank and seek cover in ways that make each engagement considerably more satisfying."