WC: I have to be very careful when it comes to video games, because while I appreciate them as much as films and novels, I must also admit that I am not that good at them. A truly brilliant game may often not sit right with me due to my sheer incompetence at certain parts of it.
Even so, I realise a difficulty that challenges and rewards the players is a virtue in the gaming industry; it’s what sets it apart from all other entertainment. It’s a different story when the game loses its appeal as a result, or for any other reason makes the hard-fought struggle feel needless. If whole games are like this they’ll probably fail, but very often certain moments of frustration can find their way into individual levels without a bearing on the overall success.
I genuinely believe that this is a danger that even the best of games may face, and I hope I can convince you with these 10 examples from top releases over the years, along with why I believe their particular levels are enough to turn us into Nicholas Cage characters.