Meh, I'll probably get it anyway. I like the franchise for the dismemberment physics and sound effects. And if I get startled at all, that's just a boon.
Of course it wouldn't be DS3 if they didn't continue the trend, that was a poor launch trailer. Although the CG bits got me thinking what a next-gen DS game would look like, I'll give them that much.
I just stasis sed absolutely very thing. It had to of been the least scary thing I've played all year. Hell. I feared for my life in halo 4 legendary more than this demo!
I honestly wanted this game to be good but the demo was the most disappointing thing I've played in a loooong time. Maybe it's just that I had more hope invested in this franchise than either DMC or Resident evil but I feel like this is a worse bastardisation of a franchise than either of those two.
I hoped I would at least get a scare or two but at 2am with all the lights out and headphones turned up loud I didn't get so much as a pinch of fear. Dead space 2 was already a little actiony for my tastes but it still had a decent amount of scares. This demo just couldn't have been less tense. I'm holding out a little hope that it was just a crappy demo for a great game a la Dead Space 1 but that hope is very little. I don't see how the full game could make the arcadey enemies jumping out of the ground like they're in Altered beast or the cliche gun zombies scary.
I could even possibly handle the franchise going more actiony if it did it well but they just haven't changed the mechanics enough (the game mechanics, not Isaac) to make it work. The dismemberment mechanic was great in the first game because it meant a single enemy could be a hassle to take down, making every encounter incredibly tense. When you're confronted by waves upon waves of enemies the dismemberment just makes for fiddly and frustrating gameplay. The first game had some of these annoying moments toward the end, the second game had more and this game looks to be entirely based around those annoying moments. Except of course for THE worst cover shooting I have ever experienced. Isaac doesn't so much take cover as hold his thighs against a wall like he's trying to warm his balls on a radiator.
Anyway, rant mode off. Let's just say I was not a fan and I finally get why the DMC and RE fans were so upset.
Ahh, even the tag-line is trying to appeal to the dudebro. "Take Down The Terror(ists)!"
Seriously, trying to appeal to the COD crowd using key words like "takedown" and "terror." I'd like to think I'm reading too much into it, but I know marketing and PR people, and this is EXACTLY how they think.
I don't know what to think, I thought some of the stuff in the demo was tight like the fact you collect materials and make items, that was nice.
What was with all the cussing, I think I heard S*it and F*ck at least three times, I can't even remember cussing in the first two.
The third installment seems more Jack in the Box than eerie setting.
Here is my idea how this series is playing out, The first game was slow and scary Issac had no clue what he was up against, so it was creepy/scary. It was an isolated area as well. Issac was a complete newb.
The second game, Issac knew what everything was but still holding back, He started to have to deal with human resistance more so than the first game, bit more action.
The third game is full blown action, Issac surly knows what he is up against and going after, no fear, balls to the wall action game.
It's a progression of the series imo, issac can't be a newb forever.
exactly !!! its called momentum . nicely put @nikrel , nice to see an intelligent comment here for once , also there is a bit of cussing in the second deadspace game and also the 1st ( but in the 1st game it was mainly from my own mouth )
Does anyone remember the dead space 1 trailer with the fucked up children's song all creepy that was unique and now they choose to do something like this, it just looks like a generic action game *explosions explosions falling down explosions* *sigh*
me to , the atmosphere felt exactly like the 1st 2 , even though it was mostly outside in the light . i think alot of people here just like to romanticize about the past lol
I mean, I'm not the only person who remembers Hoth, right?
I hoped I would at least get a scare or two but at 2am with all the lights out and headphones turned up loud I didn't get so much as a pinch of fear. Dead space 2 was already a little actiony for my tastes but it still had a decent amount of scares. This demo just couldn't have been less tense. I'm holding out a little hope that it was just a crappy demo for a great game a la Dead Space 1 but that hope is very little. I don't see how the full game could make the arcadey enemies jumping out of the ground like they're in Altered beast or the cliche gun zombies scary.
I could even possibly handle the franchise going more actiony if it did it well but they just haven't changed the mechanics enough (the game mechanics, not Isaac) to make it work. The dismemberment mechanic was great in the first game because it meant a single enemy could be a hassle to take down, making every encounter incredibly tense. When you're confronted by waves upon waves of enemies the dismemberment just makes for fiddly and frustrating gameplay. The first game had some of these annoying moments toward the end, the second game had more and this game looks to be entirely based around those annoying moments. Except of course for THE worst cover shooting I have ever experienced. Isaac doesn't so much take cover as hold his thighs against a wall like he's trying to warm his balls on a radiator.
Anyway, rant mode off. Let's just say I was not a fan and I finally get why the DMC and RE fans were so upset.
Seriously, trying to appeal to the COD crowd using key words like "takedown" and "terror." I'd like to think I'm reading too much into it, but I know marketing and PR people, and this is EXACTLY how they think.
What was with all the cussing, I think I heard S*it and F*ck at least three times, I can't even remember cussing in the first two.
The third installment seems more Jack in the Box than eerie setting.
Here is my idea how this series is playing out, The first game was slow and scary Issac had no clue what he was up against, so it was creepy/scary. It was an isolated area as well. Issac was a complete newb.
The second game, Issac knew what everything was but still holding back, He started to have to deal with human resistance more so than the first game, bit more action.
The third game is full blown action, Issac surly knows what he is up against and going after, no fear, balls to the wall action game.
It's a progression of the series imo, issac can't be a newb forever.
nicely put @nikrel , nice to see an intelligent comment here for once , also there is a bit of cussing in the second deadspace game and also the 1st ( but in the 1st game it was mainly from my own mouth )
i think alot of people here just like to romanticize about the past lol
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And that ending left me wanting to know what in the hell Issac is going to the with the markers. :D