Josh Austin, Producer for Digital Extremes' Dark Sector, let slip that the PS3 version of the game was almost scrapped. Read on to see his exact words.
I smell something burning....
glad to see it made it. The cancellation of frontlines dosen't hurt but dark sector may have hurt more. PS3 development is notoriously hard but it can be done. Glad they didn't give up on good old ps3.
what that it runs the same on the ps3? H8 these 2 bit articles trying to get hits off the fanbois.
If the PS3 version is inferior here in 2008 then it's a sign that probably the game isn't that good anyway. DMC4, Burnout, COD4 all are solid games for both 360 and PS3. Denied Ops definitively better on 360 is a bad game. So if the developer isn't good enough to make a PS3 port then they don't have what it takes to make a good game.
I really think they should be proud of themselves, I think all devs that make a game on the ps3 that runs well should be proud of themselves. Ecspecially if it's a devs first title on the ps3 it must be very challenging.
I have a lot more respect for a developer that makes a game on the ps3 than one that doesn't. Unless they 're a first party or exclusive to another console of course.
This is the same story over and over again. Its not new.
Why is it when I read most of the comments here it sound like people didn't read the article. Here is what it says. It didn't run as good on the PS3, it does NOW!!.
why do people keep approving flamebait articles
What a detailed report:Error 404-Page not found!
the link work just fine. Maybe it your browser?
Yeah, the link works fine for me. Maybe too many people were trying to look at it at the same time or something. Who knows.
It says fixed. It was just a bad link for a short time.
You may be right. I submitted the story, though, and it worked then. I just clicked that I fixed the problem because it was still working for me, and I didn't want people think it wasn't working when it really was. It's a total mystery, man! Sorry it wasn't working for you xsplosneer, but if you rated it as "not good" I wish you would reconsider.
This is going to be interesting.
We've been through all this before.
The two machines are roughly equal power. But sony's development environment and the hardware design is really hard to work-with.
ho-hum. nothing new here.
The link is working.
I'm tired of developers being held back by the PS3's poorly designed hardware/software tools. If they didn't have to spend so much time and money just trying to get the PS3 version to work, they would have been able to enhance the 360 version further.
lol I feel the same way so sick of games being held back to fit on the 360's outdated hardware or lack therof. standard hd anyone?
poorly designed hardware eh?
I don't know about you mods but those comments seem to define "fanboyism"
Give me one example of the 360 version being gimped because of the PS3.. It doesnt happen. The 360 version is great no matter what, its us PS3 owners that have to worry! get a clue.
Right on brotha ... bring it to the other zone.
Who wants to start flaming in the open zone first? Anybody?
had this been a negative 360 article.
I think that just about starts it off.
Hahaha, I'll look for more of those in the future.
the article says it runs just as good wats to fight about? every developer hits a stumbling block when a whole new way of making games is presented to them but there are many advantages once they learn and most possibly to go beyond.
Yay! More flame bait! I really like hearing this stuff straight from the mouth of a dev because how can an average gamer tell the devs they are wrong? And then fanboys call the devs stupid anyways... it's so hilarious. When will they learn?
The problem is that some developers are having problems with PS3 and some are not. The PS3 is different than X360 simply put. The "one is better" argument will go on forever regardless because sadly that's part of what a fan war is. The key though is that some developers don't want to understand the architecture of the PS3. I admit the X360 is easier to develop a game on because its not that complex (I said complex not powerful fyi, that isn't what this reply is about). Developers like Naughty Dog and Insomniac to name a couple have spent a bit of time learning the PS3 and they are showing that its not that difficult just has a bit of a learning curve. Insomniac and Sony recently put out new kits to help other developers out so this issue will begin to die hopefully. X360 also is entering its 3rd year and PS3 is entering its 2nd in development generations. Long and short is that some of us are not trying to say what a developer can and cannot do, but more that its a matter of questioning their drive to make things work in light of some developers obviously showing that developing great games (Uncharted for example) on the PS3 is very doable.
Do anyone else think they should have stayed with the original concept for this game?
Yeah, me too. I think it looks pretty cool the way it is now, but it looked better (in my opinion) before. Oh well, maybe there's some kind of market research to back up their decision.
I agree with both of you guys. I was so interested in this game when it was first announce with the original concept. But now, I just don't even care for it. Hopefully, these guys will make a game base on the original concept they had for this game.
Yes. Now it looks generic
The game doesn't even slightly resemble the first trailer!
they gave Insomniac a call. Good for them
EA should have them on speed dial on all their phones, cell phone, and other communication devices. Because they can't program to save their life when it comes to the ps3.
Not all developers can get millions of dollars in support from Sony.
It's EA. If they have all of these billions of dollars to buy up companies, the least they can do is make some decent code for the majority of their games. The don't need help from Sony or anyone else for that matter.
This is all about budget.
Killzone 2 is reportedly had its budget DOUBLED from $30B to $60B.
Do you know what that means? Get your head on straight, take off your rose-coloured glasses.
This is devestating to the economics surrounding PS3 1st *and* 3rd party titles.
These guys arent going to burn up budget just to get the PS3 version up to snuff. The attach rates and install base makes the Xbox 360 the preferred market, they cant afford to deliver a game gimped-to-the-PS3 to the Xbox 360 market. They might as well not even bother making the game at all.
no way. a while back Sony cut dev kit prices by half. So everybody is developing for PS3 now first. So they now cost less than 360 kits. Add to that nobody is buying 360 anymore and Sony is pushing Microsoft out of the video game business. Or Microsoft makes new box to try to compete. But who cares maybe you and the 2 kids you know own 360 and think they are great, but that's just because you live in America. Sony is global. Not every country run Windows pal
not all developers can get millions of dollars from microsft for exclusives and a piece of the action so the game even comes to 360
N4 tell me you meant to hit M. Cause you yaking with the BILLIONS makes you look like an uneducated fanboy. Also don't start in on costs. The Halo 3 marketing campaign cost more then KZ2's total cost to make. I'd bet money on it.
thats just a rumor even says that in the article and rumor is even in your link
So we can deduct from this that.... Digital Extremes’ has bad programmers.
360 prolly was the lead platform.
My guess too.
yeah, you might be right.
Can you explain to us how it is good for PS3 owners that Xbox 360 can run PS3 ports more easily than Xbox 360 ports run on PS3?
All this "oh, Xbox 360 was lead plat lolz" stuff makes me very curious.
What are you trying to say?
see picture for rough reasoning.
When run on the PS3 since you're moving code built for 3 PowerPC cores onto just 1 Power PC cores, but leaving the 7 SPU cores completely unused. That's just one issue; the other is that HLSL and CG are entirely different shading languages that are not cross-compatible (GPU side of things). 360 Development Kits were completed and shipped out about a year earlier than PS3 Development Kits, so it's obvious that most developers took advantage of this lead time to start their 360 engines first. Unfortunately, they learned in due time that porting from 360 to PS3 is damn near impossible unless the engine is built from scratch. Porting from PS3 to 360 is easier, but not easy. The moral of the story is that custom engines have to be built for both platforms, and in tandem with each other. Devil May Cry, Burnout Paradise, and Call of Duty 4 are great examples of this. =]
"360 Development Kits were completed and shipped out about a year earlier than PS3 Development Kits"
Well, that's just wrong. Only the PS3 hardware shipped late, not the dev kits.
If you want to get technical, Final 360 development kits were sent out in August 2006, and Final PS3 development kits were sent out in June 2007. The 360 CPU and GPU were finalized pretty early on in 2006, while the PS3 GPU, RSX, wasn't even finalized until May 2007, which is what held back the system's release. Blu-ray drives were also hard to come by at the time.
There is no way that they are only using 1 spe of the cell. Absolutely no chance of that. Considering the PS3 has an older GPU then the 360 and data moves to and from its cpu at the same speed as the 360's (3.2 ghz). If they only used one spe in the cell the game most likely wouldn't run at all. Keep in mind the pentium 3 is a multicore processor - it has 3 chips in it, most likely if they port a game over it will be using at the very least 3 spe's, as well as 1-2 more spe's just to take over the calculations that the ps3's gpu cannot handle compared to the 360's gpu.
The cell is a good chip, but some of you guys act like it was a direct creation of god. The trouble with it is that software has to be built for it specifically. And that is not going to be happening this generation, with the exception of a few exclusives. If it was so great I am sure sony wouldn't be ditching it:
Its not just one developer that has had troubles porting to it, most likely the toolset sony provides them is overly complicated. Which is a sad thing, since regardless of the ps3's technology, the majority of 3rd party games will most likely look and play better on the 360 as they have been for years to come. That included with the 360's exclusives/xbox live service make the 360 a much better buy for gaming.. of course ps3 always has blueray to watch movies.
LOL, that article is from last November. Only developers know how their code ports from one to another. From the devs mouth it is difficult to port PC/360 code to the PS3 and 'most' find it easier to port from the PS3 to the 360. Don't pretend like you know why and that the toolset or architecture is too difficult to learn. They said the same thing when comparing 1st gen PS2 games to 2-3rd gen DC games. Here are some interesting articles for you to read, in case you weren't old enough when the PS2 launched: http://www.streettech.com/a... http://www.alex-in-wonderla... http://www.racketboy.com/re... http://www.sharkygames.com/... http://dreamcast.ign.com/ar...
Lol. Wasn't it announced for the PS3 first? First next gen game announced or something or the other. That would have been awkward to say the least. That dude's statements aren't exactly strong, so I'll wait until reviews to see if they really are excellent engineers or not. Or whether they are BSing or not.
Ripten author clarified that they did see the PS3 version in motion. Sweet. That's what I like about Ripten. They respond fast to comments.
Yah I remember the original trailer. That had me going. The recent version of it, not so much. And yes, Ripten is becoming one of my favorite sites because of their honesty.
Good thing they didn't can it, I intend to pick it up for PS3.
not all that surprised really.
I think if this game would have got canned that could have hurt the PS3...If everyone remembers this was one of the first "next-gen" games ever shown and even though it has gone through about 10 changes I think it still has a chance to be pretty damn good...
Digital Extremes has a spotty track record. They made games ranging from UT (yay!) to Pariah (ugh) so this game's quality is up in the air.
UE3 or was it another engine?
Glad to see they got it fixed, whether it will run the same is a different story.
Proprietary engine according to DE. Also, Ripten did see the PS3 version in motion and it looked good.
Another multiplat game I won't be buying because of incompetent developers.
The PS3 is easy to develop for, ask Epic and Infinity Ward, just bad developers have trouble when they pick a lead platform.
If Condemned 2 isn't good, then the only game I'm getting before MGS4 is GTA4.
The PS3 version runs fine now. Ripten clarified their article and said that they saw the PS3 in version. Ran good, 2 second load times. Condemned 2 on the other hand has me worried. The PS3 version screens are, underwhelming. Hopefully it ends up being okay.
this game will be fine
I think he meant that sarcastically, but I could be wrong.
No, he really meant that it is running fine on PS3 hardware(with a twinge of sarcasm).
@wowsauce, please, don't talk about hardware like you know anything about it. There is split memory for the PS3, but there are other things that circumvent that or compensate for it. Sigh.
when did split memory become superior?
I guess ripten needs to add the /sarcasm for this crowd.
Does anyone here know what a non sequitur means? Look it up here; http://en.wikipedia.org/wik...
What is the story here?
A) Problems at the end
B) Almost Cancelled
C) "It was just not running as well as the 360″
and finally, after some "off the record" talk, he comes back with
"Just be happy knowing that you have more ammunition in the flame wars. Hooray! PS3 owners should also feel comforted knowing that some smart dudes got the game running on PS3’s superior hardware."
He is *clearly* being sarcastic.