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Submitted by NYC_Gamer 600d ago | article

DmC PC - the definitive Devil May Cry experience?

EG:With DmC Devil May Cry, Ninja Theory proved that it was possible to preserve the fast-paced signature gameplay of the Devil May Cry games while adopting a reduced 30FPS update, thus allowing for a significant leap in graphical quality, bringing features such as dynamic environments, object blur and higher precision lighting to the table. In effect, the developer managed to balance out pure visual spectacle with rewarding gameplay mechanics while giving the series a fresh new beginning. But for some of the hardcore Devil May Cry fanbase, this is not enough. For them, its 60FPS frame-rate and the associated low-latency controls are two fundamental pillars of the series that have defined the gameplay across four previous titles. (DmC: Devil May Cry, PC)

meetajhu  +   599d ago
For every game released in this planet PC is the definitive system. Low latency + 120fps and ur desired resolution and max quality graphics and superior rendering to console!
Nivalis  +   599d ago
While i've love to agree with you, i would like to correct that to 'nearly every' there are some console to pc ports that are done so badly theyre actually worse, or unplayable.
Ezz2013  +   599d ago
YES
Qrphe  +   599d ago
Why would it not be?
chukamachine  +   599d ago
Wow meetajhu are you still playing crisis? :)

I've got DMC on PC. It's smoother and higher rez helps, but I wouldn't say it's a massive leap. And that's mainly the problem these days with pc.

Nothing new, just higher rez,aa, etc.

All the great games are made for console and then released for pc.

But many great exclusives are only on console.
Bladesfist  +   599d ago
That depends what games you are into and is entirely subjective. I just want Company of Heroes 2, Starcraft 2 HOTS, ARMA 3 and Mount and Blade 2 this year.
landog  +   599d ago
every game i have ever played is better on pc, and even if its not at first, within days the modding community has made it so

i would guess out of the last 500 games released on console and pc, 495 have been immensly better on pc, very, very few exceptions

dark souls and gtaiv come to mind, though, at launch gtaiv looked 10x better than the console version, it just needed a few patches to make the damn thing playable, and after a few mods it looks better than gtav will. and dark souls was better at launch, but not much, just better framerates, but after the man, Durante had a resolution fix in 23 min. after launch, it blew the console versions out of the water!

dark souls console;

http://www.gamepur.com/file...

dark souls pc;

http://i2.minus.com/iBLgTPd...
#5 (Edited 599d ago ) | Agree(6) | Disagree(0) | Report | Reply
pennywhyz  +   599d ago
And their are some PC to console ports that are terrable also.So that comment is a stalemate. PC is the ultimate hardcore gamers platform.
#6 (Edited 599d ago ) | Agree(3) | Disagree(1) | Report | Reply
kenoh   599d ago | Spam
Sarcasm  +   599d ago
Been playing this game at 3260x2025 downsampled to 1920x1080 locked at 60fps. Textures are insanely clear and not a single jaggy in sight. Also being 60fps makes this game more fun because of the improved latency. I played the PS3 demo and didn't really enjoy it. It felt too laggy like the rest of Ninja Theory's games. I wish they would have made a PC version of Enslaved for that reason.
NukeXtreme  +   599d ago
Wow CRAPCOM won't accept their failure...this game sucks and they are too damn stubborn to admit it. I told you so doesn't quite capture the irony of it all.
DragonKnight  +   599d ago
The PC's ability to have a superior visual aspect will not help this game when there's so many other problems.
NaAsAr  +   599d ago
I have to admit, i had my doubts about this game before deciding to pick it up for the pc. After playing for a couple of hours, I have to say its not bad as people would say it is. One of my issues with this version though is the use of the unreal engine. :( I guess Ninja Theory isn't well versed on MT Framework. I would have preferred they had used that engine instead. That might have even helped the console versions hit the 60Fps mark.

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