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Fallout 4: what it can and can't learn from Skyrim

OXM - It doesn't take an evil genius to figure out that Fallout 4 is just over the horizon, given that "Three Dog" voice actor Erik Todd Dellums has tweeted about the return of his character - and following Skyrim's monstrous success, it's likely Bethesda will share ideas or even full-blown features between the franchises.

Root1189d ago

I hope they dont dumn it down and make it accessible.

I want them to keep a similar leveling system from F3, I loved how each level you were rewarded with a perk.

They better not get rid of wepons breaking and stuff like in Skyrim

Oh and unique weapons have to come back

Drabent1189d ago

Need to learn how to give weapons character from Demon souls.

pandaboy1189d ago

Fallout 4 needs to learn nothing from skyrim. It needs to learn from Wasteland 2.

Knight_Crawler1189d ago (Edited 1189d ago )

Fall Out 4 needs to learn that too many arrows to knees can get old quick.

Please do not reuse the same lines on every AI that you meet.

Summons751189d ago

Get rid of VATS. That completely broke Fallout 3 and made it stupidly easy. Highly enjoyed the game but it would have been so much better without VATS.

Otherwise: Adopt the "favorites" menu because always need hotkey. Keep the menus in general from skyrim but go back to a classic leveling system like Oblivion/Fallout 3. Get rid of perks every level, do some at the beginning of the game to define your character (like oblivion, fallout 3).

Also would it kill you to make a variety of hairstyles? You guys always have such terrible hairstyles and like 5 options.

Either way I'm interested in what they have up their sleeve for this game. Can't wait for the first gameplay footage

Root1189d ago (Edited 1189d ago )

No perks or VATS

Why kill off things which made Fallout 3 so great

I mean sure the VATS was probably made to over shadow how crap the gun game play was but it was fun as hell....seeing a leg come off or seeing that you've managed to blow someone's head off was great. When you levelled up enough and saved enough ammo you didn't really have to use it.

Although I suppose if they put in a better sneak system where we could take out enemies without VATs then it wouldn't be as bad. I want to see enemies on my radar before I alert them.....hated it in Skyrim. The only time it would show a red dot is when you've been seen or nearly detected.

Heisenburger1189d ago

Just. Don't. Use. Vats.

You can play it like a shooter while the rest of us play it like an rpg.

Summons751189d ago

ummmmm what does VATS have anything to do with rpg playing? It was a one shot kill every time I used it. It took all challenge out of the gameplay and made the game stupidly easy. Like Root said too it was just a mechanic thrown in to cover up a horrible gun system, it covers up a larger problem and hurts the game over all. Think how great and challenging the game would be without the pause time and space, insta kill, button. people cry about FF13's auto battle which has an actual purpose saying it's "push button to win" well, surprise, that's exactly what vats is.

Root1189d ago (Edited 1189d ago )

@Summons75

A one shot kill....sorry but you must of been a high level and had all your perks worked out to get the best ones to effect VATS.

It took me a while before I started getting one shot kills and even then it's because my luck was high to score criticals

MidnytRain1189d ago

Why? You didn't HAVE to use perks OR VATS.

KwietStorm1189d ago

Fallout is a RPG disguised as a FPS. The shooting mechanics are nowhere near what a natural shooter has. Removing VATS would not only try to turn it into a fullblown shooter, but it just wouldn't work well regardless.

bluetoto1189d ago

I'm inclined to think that's what Summons is trying to do, turn an rpg into a run and gun shooter. I've seen several people try and play FO3 like it was COD.

As it's been said, vats covers up the horrible shooting and removing it would only encourage fps heads to complain about the shooting and how you can't play it like COD even more.

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