Without the shield or armour gimmickry of its earlier reviewed cousins, VF2 is certainly an uncluttered game in comparison, but oddly it manages to be deeper. The damage dealt is high, and despite being a tad slower, it nails a certain tension that comes with knowing that one mistake can end your round as quickly as it took to start. It’s far more tactical in this respect.
Often fights start with each party daring the other to make the first move, and then laying in with a well-time flurry of fists and feet. Because of this, combos feel like they have to be better timed, while the floaty jump mechanics will leave you heavily exposed, encouraging you to keep the fighting on the ground. Because of that, the game fools you into a sense of intricacy, even though the mechanics themselves are pretty simple.