To be fair, going into Knytt Underground completely oblivious is probably the best way to go and Nifflas’ certainly doesn’t hold it against you, with the game not only assuming that you know very little but also telling you very little. What it does communicate expertly, through atmosphere and setting, is that you’re venturing into a world that is very alien to you as the player. Though not to your starting protagonist, and underground dweller known as Mi.
Straight away, Knytt Underground rejects convention and then mocks it. As you begin, the first NPC tries to tell Mi that she’s an amnesiac. Mi quickly informs you that this is a lie; she knows exactly who she is. She is, however, a mute, and is looking to find her voice. This is the sort of awkward back and forth that you can expect throughout.