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Submitted by legendoflex 613d ago | opinion piece

Zelda Wii U: Non-Linearity is More Than Just Dungeon Order, Has to be the Heart and Soul of the Game

GenGAME writes: "When Eiji Aonuma announced two of the central features that the Zelda team is preparing for Zelda Wii U, I was absolutely floored to hear that non-linear game progression made the cut. But the feeling of open-ended adventure with unlimited player possibilities isn’t just about dungeon order: it’s part of the heart and soul of The Legend of Zelda." (The Legend of Zelda, Wii U)

dedicatedtogamers  +   613d ago
The overworld (read: the non-linear aspect) has been a part of Zelda since the start, but it has slowly been removed from the game in favor of a focus on dungeons. I would like the overworld to feel dangerous and interesting like it used to be, not just a big, open field that I am forced to go through to get from Village A to Dungeon B.
NukaCola  +   613d ago
I'd love a Zelda RPG. It would work so well, because I'd like Link to be more personal. But I would never tamper with Ninnty's choices.

The idea of co-op is scary. I could except playing as Tingle and help out. Mario Galaxy had a 2nd player feature, but going online? Unless it's Four Swords, then no please.
lilbroRx  +   613d ago
Why are people begging for a Zelda game that isn't Zelda?

Its like asking for a Call of Duty without guns, a Sim Combat racer or an Elder Scrolls cooking sim.

The formula for Zelda is what makes it Zelda. If you change that then you will just have some arbitrary games with the words "Zelda" written on the cover.

If I wanted Fallout, Oblivion or Red Dead Redemption, then I would play one of those games.

Nintendo hasn't released a bad Zelda game yet, so I don't see any reason for them to change the core mechanics and methodologies.
#2 (Edited 613d ago ) | Agree(5) | Disagree(2) | Report | Reply
PopRocks359  +   613d ago
Sometimes it does indeed feel like people demand change for the sake of change as oppose to the betterment of the game. But people seem to ignore that no two Zelda games are one in the same.

Ocarina of Time and Majora's Mask have the same engine and graphics style. Would you really be willing to tell me that they're the same game because of that? Because I recall them being VERY different in gameplay and structure.
#2.1 (Edited 613d ago ) | Agree(7) | Disagree(1) | Report | Reply
Kingofwiiu  +   613d ago
Agreed , apart from the core essentials of each Zelda game , they always change dramatically. Skyward sword recently combining Super metroid/Metroid primes ''Re-exploration'& #39; with Zelda's core gameplay to make a very fresh Zelda Experience.

People still said ''I want a hyrule field'' which is fair enough , But the change was more than welcome to me. Skydiving off a loftwing into a previously explored area to access ''that place you saw'' with your latest item is very satisfying.

Sometimes I feel Like most people just use Internet guides when gaming and then bash the game afterwards... that's all everyone does lol.

The best way to play games is without any help , you get the most value that way.
legendoflex  +   613d ago
I am begging for a sequel to The Legend of Zelda that doesn't do away with everything that made that game popular in the first place.
Benjaminkno  +   613d ago
I'm a tremendous Zelda fan. I liked Zelda II.

Personally, I'd like to see something completely different.
Skyward Sword perfected the formula, now I want more content innovation.

Whatever Nintendo does, it'll be good.
CouldHaveYelledUiiW  +   613d ago
Great article and summed-up well.

-I think the WW's Stealth set maybe a KEY to this-
For instance, Getting past the Lynels and Armos was just a matter of dodging their insane speed and range attacks. You could kill them but it took a long time and it took constant dodging and awareness of the position of the other enemies on screen- it was better to just dodge through the screen (when you could).

- Some of the things in 3D Zeldas must stand-
It would be near impossible to back to burning and bombing every thing in sight to find secrets. You would need some kind of radar or graphic indication.

-I like the idea of being able to go where you want, when you want- and in such making your own difficulty. - I just hope that this does not rob you of story events- Some games skip cut-scenes when you do something out of order- sometimes you even miss-out on stuff.
chronoforce  +   613d ago
i think the overworld in skyward sword was brilliant, it had enemies, traps and puzzles before you even got into the dungeon, I hope Nintendo expands on that idea
HalfNerdHalfAmazing  +   613d ago
All I'm asking for the next Zelda is to see Ganondorf In HD

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