"Whether looking for the next action-packed shooter or the next RPG that demands hours of their time, the average gamer keenly understands the importance of narrative. And while there have been a few beautifully written games released by well-known developers over the past year or two, the indie market continues to deliver in ways that the mainstream seems to fall short of.
Enter Torchlight II and To the Moon.
One serves primarily as an interactive visual novel that evokes many different kinds of emotions; the other is a monster-slaying, dungeon-crawling adventure to save the world from destruction. To the Moon keeps the narrative focus on a single man whose dying wish is to visit the moon, while Torchlight II takes the player through strange and distant lands in pursuit of the corrupted Alchemist. While the player engages with the world of Torchlight II, it is not on the same scale of intimacy as can be found in To the Moon. But if the story writers had truly sought to bring that level of personal attachment to the world of Torchlight II, players might have become disinterested. The quest of the world-saver touches many lives and effects many things; therefore the scope of both gameplay and interaction with the world needs to remain somewhat broad."