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My Fallout 4 Wishlist: Freedom, And Lots of It

1UP - Expanding on what makes Bethesda's games special is the way to go.

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spoonard1252d ago

Number 1 on my wishlist is just don't be as EASY as Fallout 3 and it's expansions were, they were still awesome to play through, they were just to easy with VATS. And don't be anything like Fallout: New Vegas.

Tr10wn1252d ago

Well FNV was harder than FO3 and it even had a hardcore mode so yeah if you want FO4 to be harder please be like FNV.

Detoxx1252d ago

Dude play on Very Hard and go to Point Lookout, please do it right now.

CBaoth1252d ago

I nearly spit out my tea. I just remembered that part; hopping off the boat decked out in the latest gear, fresh off the Pitt thinking I'm gonna run this. Then I met dem damn hillbillies. Son of a beech!

NukaCola1252d ago

I think New Vegas's dialog choices were the best. FO3 and Skyrim have many Black or White choices, but FNV had some tough decisions to make.

One thing I would like back is a better perk system like FO3 had. New Vegas didn't do it that well. Not only, should we get perks for leveling up, but also for doing things in game (ie stabbing the Oasis tree or radiating yourself for the Survival Guide) so that you reap a greater reward than a weapon or armor. I would also like to see a skill tree in the next fallout game. Maybe if the main character was a bit of a robot (after an accident or something) you could link wires together(skill branches) or just make a tree we can focus on. Skyrim did a really great job of that.

Weapons should be more involved. I loved FO's crafting system and I think it would be great to focus more on a good crafting system.

Companions. New Vegas did this perfectly. Companions having story arcs is brilliant. Improve them a bit.

I would skip the faction system this time. I like the civil war branch in Skyrim, but I think that new Vegas suffered a little from having 4 huge branches that lead entirely in a different direction. I think there should be one main story path but with other clan/faction quests, side quests and tasks. The ES series always had a good structure to unmarked quests, and keeping track of them in Fallout was hard because they were just notes and tapes making it tough to pursue.

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TruthBTold1252d ago

I prefered NV over 3 so glad I wast the only one.

TheOneEyedHound1252d ago (Edited 1252d ago )

They should bring the survival mode from New Vegas.

Better enemy Ai's

More rare weapons

No more Multi endings

Horrible Weather

Build your own house/Town invite NPC or your friends to live

I love the ideal in the artical, which explains having an effect on the world.

Example: killing a father of 3 in a town or whatever, then seeing the kids struggle, or in a deffernt town. Or going back to lets say their farm and you see their crops completely dead and inside the farm you fine 3 skeletons.

cyclindk1251d ago

Very good ideas. Little touches like that would really turn up the realism and immersion factor. Just hope they don't COD-up the franchise and instead of making REAL meaningful improvements, they just add more of the same.

DeadManMcCarthy1252d ago

I'd love a realistic survival Fallout. Similar to the Hardcore Mode seen in Fallout NV but with more detail and realism.

I think it should actually feel like you're trying to survive out in the wasteland and every move you make should be carefully calculated. There should be no stimpaks to give you your health back, just medicine and bandages to help take care of the wounds.

Day Z is a good example of what i'm trying to explain.

You should also have the freedom to use ANYTHING at your disposal, and I mean ANYTHING. Breaking windows and using glass as weapons or breaking the legs off of chairs to make blunt weapons and also the ability to combine things to create weapons.

You should also be able to make your own gang and give quests to other Ai's.

NeoTribe1251d ago

As fun as those things sound it would take an eternity to make a game almost as realistic as life.

NYC_Gamer1251d ago

better engine
meaningful story

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