Number 1 on my wishlist is just don't be as EASY as Fallout 3 and it's expansions were, they were still awesome to play through, they were just to easy with VATS. And don't be anything like Fallout: New Vegas.
Haha +1 funny I nearly spit out my tea. I just remembered that part; hopping off the boat decked out in the latest gear, fresh off the Pitt thinking I'm gonna run this. Then I met dem damn hillbillies. Son of a beech!
I think New Vegas's dialog choices were the best. FO3 and Skyrim have many Black or White choices, but FNV had some tough decisions to make.
One thing I would like back is a better perk system like FO3 had. New Vegas didn't do it that well. Not only, should we get perks for leveling up, but also for doing things in game (ie stabbing the Oasis tree or radiating yourself for the Survival Guide) so that you reap a greater reward than a weapon or armor. I would also like to see a skill tree in the next fallout game. Maybe if the main character was a bit of a robot (after an accident or something) you could link wires together(skill branches) or just make a tree we can focus on. Skyrim did a really great job of that.
Weapons should be more involved. I loved FO's crafting system and I think it would be great to focus more on a good crafting system.
Companions. New Vegas did this perfectly. Companions having story arcs is brilliant. Improve them a bit.
I would skip the faction system this time. I like the civil war branch in Skyrim, but I think that new Vegas suffered a little from having 4 huge branches that lead entirely in a different direction. I think there should be one main story path but with other clan/faction quests, side quests and tasks. The ES series always had a good structure to unmarked quests, and keeping track of them in Fallout was hard because they were just notes and tapes making it tough to pursue.
They should bring the survival mode from New Vegas.
Better enemy Ai's
More rare weapons
No more Multi endings
Horrible Weather
Build your own house/Town invite NPC or your friends to live
I love the ideal in the artical, which explains having an effect on the world.
Example: killing a father of 3 in a town or whatever, then seeing the kids struggle, or in a deffernt town. Or going back to lets say their farm and you see their crops completely dead and inside the farm you fine 3 skeletons.
Very good ideas. Little touches like that would really turn up the realism and immersion factor. Just hope they don't COD-up the franchise and instead of making REAL meaningful improvements, they just add more of the same.
I'd love a realistic survival Fallout. Similar to the Hardcore Mode seen in Fallout NV but with more detail and realism.
I think it should actually feel like you're trying to survive out in the wasteland and every move you make should be carefully calculated. There should be no stimpaks to give you your health back, just medicine and bandages to help take care of the wounds.
Day Z is a good example of what i'm trying to explain.
You should also have the freedom to use ANYTHING at your disposal, and I mean ANYTHING. Breaking windows and using glass as weapons or breaking the legs off of chairs to make blunt weapons and also the ability to combine things to create weapons.
You should also be able to make your own gang and give quests to other Ai's.
Revamped animation system.. like Unchartedesque or The Last of Us (but of course practically implemented for the Fallout series).
I never really felt very connected to the ground in the games, same for Skyrim. Like your player and the environments were designed completely independently of one another and then just thrown together at the end.
They have improved certainly, but jumping, running and traversing the terrain and obstacles has always been a bit unsightly.
One minor thing that always bugged me was the complete lack of brooms in the wasteland.
What I mean is, humans alter their environment, at least to a small degree(like sweeping). Everywhere you go it looks like the people just moved in. And apparently no one has figured out how to make mud bricks. Lost art if Fallout I suppose.
Basically, make places look as though they've been lived in.
Make the game harder, games should get harder as your experience level grows. I love FO3 but just wish it was more difficult. Once your experience is up around 15 the game becomes a walk in the park!!
I nearly spit out my tea. I just remembered that part; hopping off the boat decked out in the latest gear, fresh off the Pitt thinking I'm gonna run this. Then I met dem damn hillbillies. Son of a beech!
One thing I would like back is a better perk system like FO3 had. New Vegas didn't do it that well. Not only, should we get perks for leveling up, but also for doing things in game (ie stabbing the Oasis tree or radiating yourself for the Survival Guide) so that you reap a greater reward than a weapon or armor. I would also like to see a skill tree in the next fallout game. Maybe if the main character was a bit of a robot (after an accident or something) you could link wires together(skill branches) or just make a tree we can focus on. Skyrim did a really great job of that.
Weapons should be more involved. I loved FO's crafting system and I think it would be great to focus more on a good crafting system.
Companions. New Vegas did this perfectly. Companions having story arcs is brilliant. Improve them a bit.
I would skip the faction system this time. I like the civil war branch in Skyrim, but I think that new Vegas suffered a little from having 4 huge branches that lead entirely in a different direction. I think there should be one main story path but with other clan/faction quests, side quests and tasks. The ES series always had a good structure to unmarked quests, and keeping track of them in Fallout was hard because they were just notes and tapes making it tough to pursue.
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Better enemy Ai's
More rare weapons
No more Multi endings
Horrible Weather
Build your own house/Town invite NPC or your friends to live
I love the ideal in the artical, which explains having an effect on the world.
Example: killing a father of 3 in a town or whatever, then seeing the kids struggle, or in a deffernt town. Or going back to lets say their farm and you see their crops completely dead and inside the farm you fine 3 skeletons.
I think it should actually feel like you're trying to survive out in the wasteland and every move you make should be carefully calculated. There should be no stimpaks to give you your health back, just medicine and bandages to help take care of the wounds.
Day Z is a good example of what i'm trying to explain.
You should also have the freedom to use ANYTHING at your disposal, and I mean ANYTHING. Breaking windows and using glass as weapons or breaking the legs off of chairs to make blunt weapons and also the ability to combine things to create weapons.
You should also be able to make your own gang and give quests to other Ai's.
meaningful story
I never really felt very connected to the ground in the games, same for Skyrim. Like your player and the environments were designed completely independently of one another and then just thrown together at the end.
They have improved certainly, but jumping, running and traversing the terrain and obstacles has always been a bit unsightly.
What I mean is, humans alter their environment, at least to a small degree(like sweeping). Everywhere you go it looks like the people just moved in. And apparently no one has figured out how to make mud bricks. Lost art if Fallout I suppose.
Basically, make places look as though they've been lived in.