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GamerZines: Six Hours with SimCity | Hands-On

GamerZines writes:

Maxis are the masters of user interface design. That may sound like a rather small nail for any developer to hang their hat on, but think about the importance of it for just a second – UI is the very basis of how a player interacts with a game on the most fundamental level and with a release as complex and varied as SimCity it would be easy for charts, menus and building options to soon spiral out of control, as the player is completely overwhelmed by the complexity of the metropolis they’ve carefully constructed.

Designating different zones, managing crime rates, finely mapping out roads, deciding a specialisation, placing down sewage works, weighing up different energy supplies, and controlling tax rates for high, medium and low earners may sound like the kind of stress which would cause hypertension in even the most calculating of mayors, but when making these decisions in SimCity you don’t feel stressed. Instead there’s a mixture of whimsy and wonderment.

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