UM writes: I wasn’t impressed when I booted up the game a few months ago, I didn’t feel like it brought anything new to the genre in the same way that League of Legends had. But I gave it another chance; a few weeks ago I loaded it up and found that many of the updates since my first few initial games had cleaned up the overall experience quite a bit. 100 hours later with an incredible record of 46 wins and 46 loses I think it’s safe to say the game is growing on me. It’s not perfect, but it’s much better than I originally thought.
From beefy tanks to powerful carries, these are the best Strength heroes in Dota 2's Turbo Mode.
Valve has spoken out forcefully against smurfing in Dota 2 after banning more than 90,000 accounts - and targeting their owners.
Pardon my ignorance for never having played this, but why even have the ability to create multiple guest accounts? It seems if there is only one account per player then it would eliminate this smurfing issue.
Why would seasoned players want to play with lower skill players anyway? Just to owned them? They’re n00bs, what’s the fun in that?
It’s like on COD where they do bad on purpose for a few rounds, to then be place with with bad players to then dominate.
Following the Dota 2 update that increased the size of the map by 40%, I asked League of Legends EP Jeremy Lee if we can expect similar things for LoL.