WC: Along with the Dead Space 3 demo dropping yesterday (of which you can read my appraisal here), the long-awaited first chance for players to take a crack at Metal Gear Rising: Revengeance materialised in the form of a brief demo. I’ll admit to having been sceptical about the project ever since it was first announced, and must confess that this demo has done little to allay my fears that it won’t live up to the hype typically associated with a game bearing “Metal Gear” anywhere in the title.
Though not the unmitigated disaster many expected, Revengeance feels utterly piecemeal, though of course, there’s only so much we can glean from this half-hour demo, almost half of which is comprised of cut-scenes. Of course, we expect the final product will be a little more polished (and not feature the same garish, horrendously compressed videos), but it still doesn’t leave a particularly strong impression.
Nevertheless, here are 10 reasons why Metal Gear Rising: Revengeance won’t live up to the hype.
You realize how masterful the game has the potential to be. I've played the demo for a couple hours (gaf helped)
Day 1 purchase.
I've only heard good things tbh, but this is a confused message, thus I did not read.
I'll give him the AI thing because it is pretty dumb i can literally stealth kill (but i thought this game had no stealth) a guy right next to someone and the other one wouldnt notice. But he really thinks P* is the number one reason why this game will fail? The reason an ACTION GAME will fail is because its being developed by P*? -_-