2012 was the year that saw a shift in the landscape of videogames. Downloadable titles finally started becoming events as large as the market defining big budget game releases. Kickstarter moved developers and fans away from the traditional publisher model and into crowd-funding, with both successes and failures appearing within the same year. Steam Greenlight opened another avenue for indies to promote and eventually sell their games, and the digital distribution service itself moved into software territory as well. 2012 also saw controversy overtake the community, with a discussion of the sexism in both games and the industry and the place violence takes in the medium sparking heated discussion. That’s a longer discussion for another time, however.