Nostalgia can be a disappointing thing, says the producer of Street Fighter IV.
"Sometimes, you remember things as looking cooler than they did," says Capcom's Yoshinori Ono. "Since it's been 15 years since Street Fighter II came out, you might envision something that looks better. What we're trying to do with Street Fighter IV is to build a game that looks like your ultimate memories."
Capcom will release the long-awaited 3-D followup to their epoch-making fighting game series into Japanese arcades this June. But the game's makers haven't forgotten the sting of Street Fighter III, an immensely demanding and complex game that only appealed to a tiny sliver of hardcore players.
Somewhere along the line, Capcom lost the millions of casual quarter-droppers that made SFII the biggest game that video arcades ever saw. With Street Fighter IV, Ono wants to get them back.