Ed Smith of IBTimes UK writes: I saw Indie Game: The Movie recently and the deference it paid to Super Meat Boy developer Edmund McMillan turned my stomach. He makes vague references to how his games explore daydreams he had as a child while being teased in school, about drawing monsters that would fly into space because, in a way, that's what he wanted to do.
And it's just gaseous, it's infantile. As a grown man - even as an ex-bullying victim - I'm not interested in these breathy, childish whimsies. They aren't special, they aren't beautiful - they're certainly not art. And they don't mean anything. Some of the drawings in Super Meat Boy pertain to a sense of alienation one of the developers felt as a kid. And? You need more than that.
but who am i to say what is or isn't art?
Not every game is going to be what the average person would consider "inspired" art, but it IS art as long as it is an expression of imagination....and that's every video game ever made.
What a ridiculously pretentious article. It's the equivalent of a 90 year old man looking at a Pollock and proclaiming, "that ain't art." Don't try to tell ME what art is because something didn't have the same impact on you. Jesus.
So you don't know what an art game is, but you feel qualified to say what it isn't.
The biggest problem for me with this article is that you never once mention a game that you consider to be art. You have no problem pointing to various games and decrying them as not being art, yet when it comes to mentioning a game you consider to be art you remain silent.
give us your definition of art, then we'll see.
music is art, drawing is art, writing is art, right?. but somehow, if you mix all those stuff and make it interactive, its not art anymore? mind blown.