Submitted by martytb 987d ago | article

Four game design essentials for developing mobile/tablet games for toddlers – by Ian Schreiber

Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. From his experience of seeing his child playing with an iPad, Ian shares four game design essentials with us on developing games for toddlers. (Dev, Industry, Mobile)

Bimkoblerutso  +   987d ago
Step 1: bright colors
Step2: profit?
LightofDarkness  +   987d ago
What an oddly specific article...
Kennytaur  +   987d ago
Why the eff would you let a toddler play with a mobile/tablet?

Add comment

You need to be registered to add comments. Register here or login
New stories

Honesty, Emotion and Oppressive Atmospheres in Actual Sunlight

6m ago - The Vita Lounge spoke to Will O'Neill, the developer behind the emotive and thought-provoking Act... | PS Vita

Nintendo Selects Range on 3DS Has a Handsome Price Point in Europe

8m ago - NL: Unlike Nintendo of America, the European subsidiary of the company - for various legal and r... | 3DS

MoreConsole takes on Destiny: The Taken King

Now - MoreConsole's rag-tag band of guardians finally make it to the Oryx's ship...but can they make it out alive? | Promoted post

Prismatic Solid Review | PlayStation Enthusiast

8m ago - "The classic arcade shoot em’ up/bullet hell genre was primarily designed, as we all know, as a w... | PS4

GBN Gamescast - 08 - Far Cry’s Gone Primal. Who’s Next?

9m ago - This week on the Geeks By Night Gamescast, Courtney, Lou, and guest-star Austin (Retro & Modern N... | PC

Pixel Related Podcast: Episode 7 - Destiny: The Taken King and Nevermind

9m ago - After one month and one lost episode (thanks, Kyle), the guys are actually back to discuss what t... | PC