70°
Submitted by PureSophistry 889d ago | opinion piece

Educated Gamer: Mass Effects and Nonlinear Narrative

Excerpt-

"Video games free people from the shackles of linear storyline, storyline can be moulded by the actions of the player. Thus the experience is customised to the player creating more involvement and hence more emotional attachment. The player feels a part of the story he or she created and the characters in it. Older games had no progressive stories other than movements like up down, left right, shoot. Modern games are different, story can unfold all around you." (EA, Mass Effect, PC, PS3, Xbox 360)

Godmars290  +   889d ago
My anti-virus program wont let me onto the site.
Blacktric  +   889d ago
"Sequels are black holes of creativity: they should only be created if there is an entirely new experience to add, not because there’s more t-shirts to be sold. You see the way Mass Effect was designed differently – it was envisioned as a trilogy, so they had already planned for two sequels and built their games around a fluid story."

Too bad they slowly sold their souls after the first one for the sake of getting 250-300k more sales and dumbed the story down to unimaginable levels with the third one then...

All this pandering to lowest common denominator to sell a couple thousand more copies crap has to stop.
#2 (Edited 889d ago ) | Agree(0) | Disagree(2) | Report | Reply
ziggurcat  +   889d ago
funny how they should sort of use mass effect as an example of nonlinear narrative (and how you should still be upset about it).

the reality is that the narrative in ME was just as linear as any other game. they only disguised it with the illusion of "choice." i liken it to a mathmatical magic trick where no matter what number you start with at the beginning, after all of the additions, subtractions, divisions, and multiplications, you all end up with the exact same result.

no matter how you varied your decisions, you all saw the exact same variety of cutscenes, you all saw the exact same endings. that's pretty linear.

it's pretty hilarious that people thought that their choices had some kind of butterfly effect on the ending of the game.
PureSophistry  +   889d ago
Agreed- well said

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories

Yoshi's Woolly World: First Play

3h ago - NichBoy gets all wound up in his first playthrough of Yoshi’s Woolly World. It's fun, it cont... | Wii U

N4G Known Issue: Pending Section Application Error

7h ago - Hello everyone. We are aware of the issue with the Application Errors in the pending section.... | Culture
Ad

YoYo Games, home of GameMaker: Studio

Now - Game development could not be simpler with GameMaker: Studio, the fastest and easiest to use 2D game engine! | Promoted post
30°

Batman: Arkham Knight director reveals his favorite Batman moments

10h ago - PSU writes: The director of Batman: Arkham Knight unveils his top 3 Batman universe moments fr... | Xbox 360

Splatoon Tower Control Breakdown

10h ago - Nintendo released the new Tower Control game mode for Splatoon today. This new game mode is a hyb... | Wii U
10°

Fun Frenetic Fighting – BlazBlue Chrono Phantasma EXTEND Review | BagoGames

11h ago - Blazblue Chrono Phantasma EXTEND features a fun fast paced fighting game experience that is a fea... | PS4