IGN speaks to Crystal Dynamics' Noah Hughes about the Lara Croft's origin story, decision to support multiplayer, and how Uncharted's modern storytelling was an inspiration.
GET OUT OF HERE :O ....really I wouldn't of guessed /s
"Are you worried people might compare Tomb Raider to modern action-adventure games like Uncharted, even though it was Tomb Raider itself originated that style?"
<Sigh> For the love of god Uncharted didn't copy Tomb Raider it's main inspiration was Indianna Jones. Seriously Noah makes it seem like that so if anyone does compare it to Uncharted he can just shrug it off and say "Well Uncharted copied TR"
"But what’s important to me in the end that it feels like a Tomb Raider game."
Exactly I never remember Drake handling two guns, doing aerobic moves like cartwheels or any of the stuff that lara croft did since her early games. The only similarity is that they hunt artifacts that's it. Game Play style is a lot different and even what the game focused on. The TR games focused heavily on puzzles and platforming where the Uncharted series focus on action and cinematic events which seem to be the major focus in the new TR. Think ppl only try to use that excuse to make it seem like it's not a big deal.
People always relate it the most to the platforming...Drakes jumping and climbing but how the hell can you do realistic climbing in a game in any other way. It's not like they could add a double jump, the way Lara did it was realistic and the way Drake did it was realistic...they both look similar because it's the only way to do it.
" Think ppl only try to use that excuse to make it seem like it's not a big deal."
I like to think it's the Tomb Raider fangirls which let nostalgia get in the way of their judgment.
This is supposed to be a Tomb Raider game...not an Uncharted clone.
Why didn't they just stick with the actualy origin story of the original Lara where her plane goes down in the Himalayas which kills her parents and fiancé. That would of been a great survival game.
Oh yeah lets pretend that the structure of both games isn't identical. Shoot this, jump that, solve this, climb that, shoot those... The difference is that Lara was doing it 10 years before the Drake.
New TR is taking a few pages from Uncharted but in general it was TR that inspired Uncharted, not the other way around.
@imalwaysright What do you expect to be different? Your arguments is pointless. When it comes to structure every game is the same they are basically taking basic which is running, walking, shooting and jumping. Lara NEVER did as much action sequence as she is doing in the reboot let alone all the cinematic events that she is put through.
It would be pointless IF TR hadn't set the standard for 3D adventure games more than 15 years ago. TR inspired MANY games and served as template for MANY games. Uncharted happens to be one of those games. Like it or not TR is one of the most influential games this industry has seen as well one of the most iconic and recognized franchises of this industry. I'm afraid that the only pointless argument here is yours.
Edi.t Gamespot agrees with me and i agree with gamespot.
Don't pretend that Uncharted didn't take anything from the Tomb Raider series.
Sure, it's main inspiration was Indiana Jones, but the main inspiration for Indiana Jones and the Infernal Machine was Indiana Jones, and that borrowed from Tomb Raider.
Inspiration....from Uncharted
GET OUT OF HERE :O ....really I wouldn't of guessed /s
"Are you worried people might compare Tomb Raider to modern action-adventure games like Uncharted, even though it was Tomb Raider itself originated that style?"
<Sigh> For the love of god Uncharted didn't copy Tomb Raider it's main inspiration was Indianna Jones. Seriously Noah makes it seem like that so if anyone does compare it to Uncharted he can just shrug it off and say "Well Uncharted copied TR"
"But what’s important to me in the end that it feels like a Tomb Raider game."
Really because to me it dosen't feel like one.
every time Drake kills a dinosaur,I think...man...this is just like TR