Analog Addiction Writes: "As a gamer I find myself playing great games, to good games, and sometimes even underwhelming titles; and often I find that what separates the very good games and the great, “I’m going to remember this experience,” type of games are quite often the amount, and quality, of details put into a them. With the pedigree of most major developers and increasing accessibility of capable game engines, designing a shooter with enjoyable mechanics is, at least ostensibly, exceedingly achievable. However, something as seemingly superfluous as a mini-game can elegantly create cohesion between narrative, atmosphere and gameplay that can be invaluable when implemented correctly – which is not nearly as easy as developing partially prepackaged shooting mechanics. I’ve gone over the additions and changes I’d like to see in Mass Effect 4 from a gameplay perspective, but what I feel could really turn the game into a masterpiece are well done mini-games and a wealth of little details. Yes, I’m being serious.