DHGF: Corpse Party: Book of Shadows is a game made for the diehard fans of the original game, and for those people it’s a fantastic experience without a doubt, but anyone who didn’t love the original may find this wanting, and it’s absolutely not for anyone who didn’t play the original in the least. From a presentation and design perspective, it’s a home run, as the game looks and sounds absolutely fantastic, the new game engine works very well and is quite accessible, and the game adds in minor functional changes that make the game easier to work with all around. Further, the game is instantly compatible with the Vita with no technical issues or hiccups in the least, the stories presented here are rather well written, and the game does a good job of expanding characters who weren’t given a lot of depth in the original for one reason or another. However, it’s less a cohesive game and more a series of alternate reality short stories strung together that will only really make sense to fans of the original, so anyone approaching the game cold won’t have any idea what’s going on here. It’s also just a series of stories that flesh out the motivations of secondary characters or showcase alternate reality events rather than pushing the storyline forward, and while the writing here is as solid as ever, some of the plot points and character focus feels needless or overly devoted to characters who aren’t that in need of development.