Submitted by Lavalamp 1036d ago | article

Demo showdown: Metal Gear Rising: Revengeance

EuroGamer: "Digital Foundry puts the Xbox 360 and PS3 samplers to the sword." (Metal Gear Rising: Revengeance, PS3, Xbox 360)

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DevilishSix  +   1036d ago
I played demo last night and really enjoyed it. A friend of mine didn't and complained about the lack of a dodge button. I agreed with his point, but I explained that the in air strong attack (in air Y) attacks as a homing attack on your enemy and ninja sprint gets you out. Although its not as simple as a dodge, it works the same way. I also noticed that Raiden can take more punishment then your typical character, like Dante for example, cause he is part Cyborg. So, I think the game will be great and Platinum Games never fails me so Day One for me.
Hanso  +   1036d ago
dodge is X+square
DevilishSix  +   1036d ago
Not to sound dumb but x + square? I know parry is LS + X but what is square on 360?
Mocat  +   1036d ago
it's forward + square or forward + X
Hanso  +   1036d ago
ps3 wins
no tearing
better resolution cutscenes
Ezz2013  +   1036d ago
it seems as P*games wanted to make up for it mistake with ps3 version bayoneta

since then all it games run and look better on ps3
R1CAN617  +   1036d ago
I fell in love with the Demo
Fishy Fingers  +   1036d ago
Reads like there's very little in it, PS3 having better cutscenes but gameplay wise, a good multiplat. Played it on the 360 last night and really enjoyed it. Probably pick it up for the PS3. But whichever platform, your not going to feel like you've been short changed.
hulk_bash1987  +   1036d ago
Yup when multiplat developers do a good job, fanboys have nothing to talk about. I love it.
THC CELL  +   1036d ago
Good demo but my ps3 version looks better than the one shown.some how
chukamachine   1036d ago | Trolling | show | Replies(2)
MasterCornholio  +   1036d ago
Ever since Shigenobu Matsuyama stated that the PS3 version would be better than the 360 one im not surprised with the results of this comparison.

"“We all versions of the game with great care and effort build. But hardware constraints we are sometimes annoying. But the problem we have in the PS3 console and power top the console allows us to make our best game. So it is natural that the PS3 version is better than the other two versions,” He said via gamefa (thanks to google translate)."

But dang google translate can be funky sometimes.

#7 (Edited 1036d ago ) | Agree(1) | Disagree(1) | Report | Reply
Ryo-Hazuki  +   1036d ago
On my 8th run with the demo and I'm getting so good with the combat. I blasted through everything and the boss for that matter. It's about understanding how to move and parrying. Blade mode is so fun especially after you string together attacks and then instantly jump into blade mode. The demo doesn't really tell you how to play you just have to fool around with it and you will realize how deep the game is. Love this game
#8 (Edited 1036d ago ) | Agree(3) | Disagree(0) | Report | Reply
SageHonor  +   1036d ago
How do you parry properly? I kept messing up. I play the ps3 version by the way
Ryo-Hazuki  +   1036d ago
I'm on PS3 version too. Just push up (or direction your facing) + square
HiddenMission  +   1036d ago
Exactly it's like it becomes this amazing combat dance...so much so that if you weren't controlling it, it would look like it was choreographed.
Mouktouk  +   1036d ago
As a Metal Gear Solid fan, I have to admit Rising is a very bad Metal Gear game, but a decent slash'em all. However, the parade system is really irritating. You can get used to it, but it's clearly misconceived.
HiddenMission  +   1036d ago
All of the press that have played the near final build with several hours of game play under their belts say that it's an amazingly dark story with the MG humor sprinkled in.

Everything that has been reported is that it feels like a MG story game but with Solid Snake being swapped out with Raiden.

As for the Parry system it about timing and learning the animation frame timing. Once you have it down you can parry or block pretty much every attack thrown at you. I know it took me around 10 deaths before I really got a good understanding of the timing and animation frames.

To say it's misconceived is false/ignorant, it's different that's all. The reason I say this is because Hack N Slash games with parry systems always require one button and timing the only differences here are that the timing window is much smaller requiring more skill and the use of the analog stick to be pressed in the direction of the attack.

This means that you must be aware of your enemies locations at all times. No longer will you be able to just focus in on one or two enemies because you know with a simple button you can block to defend from almost all angles.

Even to this day "Metal Gear Solid" fans seems to have a problem with this game and are very uninformed when it comes to this title. I'm not trying to attack or down play you but you seem to be in that specific boat from my observation of your comment.
sway_z  +   1036d ago
I will tell you now....THIS IS NOT MGS!

#11 (Edited 1036d ago ) | Agree(4) | Disagree(1) | Report | Reply
Ezz2013  +   1036d ago
ps3 version then

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