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Tomb Raider hands-on impressions | Xboxer360

Kevin of Xboxer360 writes, "Square Enix were kind enough to invite us along to their studio in London to have some hands-on time with the first implementation of competitive multiplayer in the Tomb Raider series.

We had one map (Chasm) and two modes to work with: the standard team death-match which is pretty self-explanatory and Rescue mode, wherein the survivors have to collect 5 med packs and return them to base while the Salvari (Scavengers) try to stop them.

There is quite a strong Uncharted feel to the multiplayer: from scaling environments, unlocking weapons and even the animation when you carry a box back to base. One extra addition though are the traps; throughout the maps are context sensitive areas where you can lay a trap for an unsuspecting enemy, the only one I saw being the rope around the ankle that drags you upside down, after which you either shoot yourself free or wait to be saved."

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