Top
120°

Ron Gilbert: Developers unsure what do with the Wii U

Hereisthecity.com: ''It may be a year before developers fully appreciate how to use the Wii U’s unconventional screen-controller, according to The Cave developer and industry veteran Ron Gilbert.''

Read Full Story >>
hereisthecity.com
The story is too old to be commented.
1upgamer991255d ago

I would think that if a developer has made Games for the DS/3DS they would have no problem thinking of ways to use the gamepad.

PopRocks3591255d ago

I always felt applying the off-TV feature was a no brainer if you could not think of any method for adequately using the game pad. That's still my favorite feature on the console thus far.

admiralvic1255d ago

Who says you really HAVE to do anything with it? I really hate it when some developers think you need a checkmark under every box, when you can make a fantastic game with a lot less.

Plenty of Vita games don't make use of the touchscreen or do so in a VERY limited way. Many DS games used it as a rather pointless display, so it might be a map for Castlevania or attacks in Tekken. As long as the game is fun and works properly, many people will be happy. I think a LOT of us accept that not every game would work that well with split screen features anyway. At the very least they can limit it to gamepad play.

morpha1254d ago

I 100% agree. I would be personally okay if all the Ports were exactly the same.

All the wiiU needs to succeed are the ports themselves.

1upgamer991254d ago (Edited 1254d ago )

You are right. The gamepad doesn't have to be used in every game in some unique way. What I meant in my comment, was like on the DS/3DS (I don't have either) it seems that some games use the touch screen in a limited way and others go all out. It does not make or break a game though. If the gamepad does not add to a game and the game is good enough on its own, developers don't need to beat themselves up finding a way to use it. On the flip side, with the second screen it should open developers up to new, cool ways to play. Zombi U demonstrates some ideas that could be improved upon.

wiiulee1255d ago

yeah it takes talent to bring out all the unique opportunities wiiu offers

CouldHaveYelledUiiW1255d ago

Just port games over and use the WiiU 2nd screen as an inventory screen or map-

-Why are they making this so hard.

EPIC use of the 2nd screen would be great- but we won't be disappointed with a "regular" HD title.

PopRocks3591255d ago

I can't help but point out the contrast in agrees here. You basically said what I said but worded it differently (sans the part about favorite features). Ah this community never fails to surprise me. :P

DivineAssault 1255d ago

same thing they did w DS & 3DS.. Maps, inventory, & HUDs

wingman32x1255d ago

I think, like the Wii, Nintendo is going to have to lead by example and sort of show third parties via their first party games what they pictured when making the gamepad. I'm not sure we've seen that yet.

Show all comments (18)
The story is too old to be commented.