Kotaku: The answering machine goes off. It's Ellie, trying to get a hold of Isaac Clarke. He doesn't answer. He's standing in a disheveled apartment located on a lunar colony, but it's not your typical bachelor pad type mess. It's dark, it's grimy, it's gross—it looks as if this is a cave, a personal hell which he has retreated to perhaps. As you muse over this, sergeant John Carver—the character your co-op buddies will play—bursts into your apartment, demanding to know if in fact you are the famous Isaac Clarke.
They obviously havent played the first Dead Space
The first two games were clearly designed as single player games, and both were fantastic, but the third entry here appears to have been designed with co-op in mind. Having played the demo with a friend and without, I think the game plays out much better with a buddy than flying solo. Hopefully the full retail version provides some actual scares though.
And that's why I'm buying it once it goes on sell.
I like DS for it's "single player I'm alone WTF am I going to do O Sh1t experience." Maybe that was too dramatic, lol.
It may not be the best HORROR the franchise has ever achieved, but from the look of things, it definitely looks like an incredible action game.
Dead Space 1 with its eerie whispers and screams almost drove me insane and at my house, I have glass doors and you can see the trees at night.....oh man, I bricked it a lot.
I don't think Dead Space 3 can replicate that kind of fear you feel when you're alone but if it can still manage to be scary as my mate and I put on a brave front, then I'll be impressed.
But co-op games can be really good as Killing Floor (awesome fun) and Left 4 Dead 1+2 have shown us. Online gaming is the future, and the games i mentioned are probably the most fun you can have in any online game.
Wow really... I'm way behind than, most of the games I own and play are Single Player.
I thought that Co-Op mode was created nicely because I could have the option of actually being alone, or I could play with a buddy if they were there.
Nothing was forced on me, and nothing was taken away from either side of the experience. It sounds like the Co-op in DS3 is the same way