Danielle D of VideoGameOlogists.com writes:
"How exactly does the videogame industry improve its image? Actually the better question is what image is the industry trying to change? The use of guns and violence in mainstream games? The non-proven belief that games have an effect on real life violence? The “male” tailored content – guns, killing, T&A, explosions, etc. – almost all games share to appeal to that demographic? Or how games are mindless entertainment and not viable in intellectual discourse, aka “art”? (Well, let’s skip that last one.) What image does the Vice President want the industry to portray itself as?"