90°
Submitted by Ramon3MR 582d ago | opinion piece

Why Is the Gaming Industry Down? Because We Can't Keep the #*$^ Up!

GotGame: Why is such a recession proof division of entertainment displaying all of the tell-tale signs of a dying economy? Is it the stagnancy of the consoles available, the price of games, or the quality of games? No, it’s simply the fact that gamers cannot keep the *#$! up. (Industry)

Godmars290  +   582d ago
HD consoles were designed with certain games in mind while ignoring the rest. When I heard that sprite graphics would become too expensive I suspected as much. Knew it when playing games like Renegade Ops and kept noting physical artifacts in its 3D engine as it emulated 2D gameplay.

That's why this gen proved not to be recession proof: it didn't allow for diversity and required high production costs. Higher if you weren't making something along the lines of a 1st or 3rd person shooter within a certain scale.
Ramon3MR  +   582d ago
And I love me some sprites!
darkride66  +   582d ago
I think something these articles often miss is when the Wii took off, it really took off, but in doing so it created a bubble within the industry. All of a sudden spending spiked as grandma's and families rushed out to get their Wii. This inflated the industry numbers but it wasn't sustainable. Nintendo, god bless em, nailed the "right time, right price" factor and they caught on huge.

It's not surprising that when the market became weary of the Wii that bubble burst and suddenly we're inundated with articles crying "The industry is in decline!" The industry is still in decline all around, but no kidding spending came down as quickly as it went up. This shouldn't really surprise anyone.
Hicken  +   581d ago
Well said.

I read a comment by someone- Common Sense Gamer, I think- that said core gamers were fickle, and I almost threw my laptop. Core gaming is what SUSTAINS the industry.

It can expand with the inclusion of casual gaming, but nobody should have expected the boom the Wii caused to be sustainable.

On that front, I'm not really all that worried about the industry. There are other things I'm more concerned about- the problem with DLC, online passes, and so on- but the size of the industry decreasing as the casual bubble shrinks is not one of them.
Korix  +   582d ago
"Why is such a recession proof division of entertainment displaying all of the tell-tale signs of a dying economy?"

Worst sentence I read all week. It feels awkward reading it and it seems like it was constructed to contain as many syllables in as many words as possible, only to *seem* smart.
And what's behind the censoring? Keep the *what* up?
Seems like it should say "can't *shut* the **** up".
#4 (Edited 582d ago ) | Agree(2) | Disagree(0) | Report | Reply
joab777  +   582d ago
I agree actually. Though it isn't simply the oversaturation but everything that is added to games to keep ppl playing them...ie. doc, online multiplayer. I have hunted trophies for awhile and finished every game before moving on. last year that all changed with Skyrim, B3, ME 3, KoA, the Witcher 2, Dragons Dogma, Borderlands 2 and more. They sit on my shelf waiting for me to go back to. Now, I am able to buy most games I want but I couldn't last year. Not because of money but because of time. I didn't get Max Payne, Xcom or Far Cry 3. All would have been day 1 purchases normally. I stopped playing AC3 last night at 98% completion because No No Kuni came out today. I will be playing that for awhile because it's amazing but I will miss whatever comes out in the next month or two. I have to be done by the time Bioshock releases. Gamers are simply much pickier now. It hurts developers because of production costs etc. It isn't demand. Demand for games is at an all time high. There's just so many and each can take months to play if u work full time.

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