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In-depth Review: Lucius - Electronic Theatre

Originally revealed back in 2010 and eventually launched late last year, the percentage of Lucius’ incubation period spent in the public eye is unusual to say the least, especially for a PC exclusive title. However, such openness did grant Lucius the opportunity to build an eagerly awaiting audience in the way that so few PC releases do without a multi-million pound advertising campaign to support them. Lucius was the antithesis to the argument that the mid-tier videogame is dying then, and in play it only goes to further strengthen the ideal that it’s not all about big budgets and bedroom coders: there is room for innovation without either fact sheet worthy appeal.

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