Before we even get into any actual reviewing of the game, let me just flash my Devil May Cry credentials at you.
I’ve completed every game, start to finish, on near enough every difficulty available to me. Only difficulties I don’t feel the need to bother with are the ‘Heaven or Hell’ and ‘Hell and Hell’ difficulties. Being one hit kill modes… they feel like the drain something out of the games. ‘Hell and Hell’ is a little better, if a load more difficult, but it still opens you up to one hit deaths due to environment reasons, and the platforming in these games has been mediocre at best. Oh, and I’ve liked all of the games, to a degree. The first was great, really cemented the series and laid down some firm foundations for the rest. The second was okay. Nothing amazing, but nothing that really smashed the series into dust. The little augmenty runey feature was nice though, letting you change the properties of some things, letting you shoot lightning from your guns when in Devil Trigger and whatnot. The third was probably the best. It expanded on everything that was great about the previous games, amped it up a bit, and brought us the style mechanism to combat, allowing greater variety. The fourth is, in my opinion, the worst. I just didn’t like the tone of it, feeling like it came across as some kind of pilot for a spin-of at best, or a bizarrely well-funded fan game. The introduction of Nero just made the game fall apart, as it necessitated an entirely different set of combos for him, and made the story ridiculously unfocused, making Dante’s appearance feel like nothing more than obligation. It was okay, but felt incredibly rushed. The on-the-go style change they introduced for Dante was a great touch though.