Try our new beta! Click here
Submitted by billythepunk 1044d ago | article

The Far Cry Condition: Exploring Open-Worlds, Developer Hand-Holding and Dynamism - AusGamers

AusGamers has posted up an opinion piece on where Far Cry 3 succeeds and fails. They also go into depth about player conditioning, developer hand-holding and where this type of game should go in the future.

From the article:

"In fact it’s in the game’s exterior systems that an antithesis to its organic-looking world rears its head, and in binary fashion no less. Loot being one of the biggest let-downs, is nothing more than an arbitrary bridge to making arbitrary money, while weapons are far too easy to come by, or simply organise for free. There’s a mild progression system in place to getting better gear, but I largely found it just as redundant as cash or loot. The skill-tree and abilities system, coupled with the emergent opportunities when taking on an Outpost, Wanted Dead or Path of the Hunter quest, however, re-balanced the game in favour of player-choice leaving my overall experience with Far Cry 3 a mixed one. The fact I couldn’t really put the game down in my down time though, should speak volumes about what its more solid components offer..." (Far Cry 3, PC, PS3, Xbox 360)

RustedMan  +   1044d ago
great article.
the one thing that bugged me the most is that I wanted to unlock most of the island (and I did) BEFORE going any further in the campaign, and ended up getting every game for free.

I think it's foolish to offer free the single most important item in the game: the weapons.

I maxed out my largest loot sack a few hours into the game, and ended up spending a fraction of it (on scopes and silencers) but that's it.

I had a damned good time with Far Cry 3, but the freebie gun aspect annoyed me. I love the concept of SAVING UP to buy something, and I've done it hundreds and hundreds of times in other games, why change such a pivotal motivational factor?
showtimefolks  +   1044d ago
my most major grip with the game is the 1st person driving,m i makes me dizzy. I wish they had included more camera options for in car sections
BlmThug  +   1044d ago
My biggest gripe is difficulty. Far Cry 2 was much harder and I felt a little proud completing it on 'infamous' difficulty, thrice. Whereas Far Cry 3 was way too easy with me unlocking the major weapons and getting all the upgrades in a few hours.

Add comment

You need to be registered to add comments. Register here or login
New stories

Xenoblade Chronicles X Review - Nintendo World Report

16m ago - Nintendo World Report: I don’t tend to play games for extended periods of time – between work and... | Wii U

Lack of Piracy Killed the PS Vita

19m ago - Jason Santuci writes, "As Sony pulls the plug on first party Vita development I feel they didn’t... | PS Vita

See what games are coming out in 2016

Now - Visit our release calendar to see what games are coming out in 2016. | Promoted post

“Night City Assault” alpha demo hands-on impressions - The Gaming Ground

20m ago - Xtra Mile Games 2D story-based beat-em-up/RPG/Metroidvania game "Night City Assault" has a lot of... | PC

5 Indie Titles Prove 2D Still Lives

20m ago - Carl Williams writes, "2D is a rarer and rarer occurrence, especially on consoles. That is sadden... | PC

Five Games: Just Cause 3 And Everything Else You Need To Play This Week

21m ago - Rainbow Six, Just Cause and Xenoblade Chronicles X in the last big Five Games of the year. | PC