StickSkills says: Grand Theft Auto IV starts off so strong. You're introduced to Niko, a fairly likable character with a dark past, and his cousin Roman, a man who clearly likes to think he's more successful than he actually is, but remains endearing despite that. Niko wants a new life, one like Roman's--free of death and crime. Unfortunately for him, it's not to be, as Roman's life has its own paths into the underbelly of Liberty City.
This sets up the game wonderfully, and as you play, you forgive the fact that the shooting isn't all that great, climbing is clunky, moving Niko around is awkward and numerous other faults the core mechanics of the game have. You overlook those because the story hooks you, because Liberty City feels like a real place--a dense, populated, living city. Evidently, this seems to be the part that garnered the game such rave reviews. Whenever people talked about GTA IV, they always mentioned the amazing feeling of the city, never the actual gameplay.
I liked all the characters that were you're "friends"
I thought the story was very well paced out, it was a nice long story. GTA should always be a long game because they have to tell an entire characters story in 1 game.
GTA IV Had plenty of over the top missions, Three leaf clover, the libertonian come to mind.
I don't know what missions people think were over the top i GTA III and GTA Vice but to me they seemed pretty much the same as GTA IV its just GTA IV had a darker theme.
The whole niko wanting money thin always reminds me of Walter White. He says he wants a normal life. But he enjoys his job to much.
There is even a part in the game after the fight at the museum where he says he had fun killing them.
What were the "huge" Variety of the missions in The previous two
But yeah if you want me to tell you about the variety of missions in San Andreas then that's no problem. In San Andreas there were gang territory missions, bank robbing, stealth missions, underwater missions and airplane missions. The shooting instead of driving happened more than twice in San Andreas by the way. But all I'm saying is that it didn't happen once in GTAIV.
GTAIV mission structure mostly involved going to a warehouse and having a tedious shoot-up or assassinating some guy who has nothing to do with the story. The only two real over the top missions that I can think of from the top of my head were the Three-Leaf Clover mission and the final mission.
Just let them do their 'stuff' & enjoy the content they come out with. Of course, continue with giving the suggestions, tips & whatnot on forums, always helpful :)
They need to focus more on the game being fun than realism, for example the mutliplayer should be awesome in IV but it sucks ass, San Andreas MP mod however is great. Rockstar should take note of that, the mutliplauer has so much potential on PC to be great.
Other developers need to learn from Rockstar, not vice versa.
It seems the fanbase is highly split as those of us that love SA seem to highly dislike 4 and vice versa,( by no means is this absolute of course ).
I'm curious as to see who they aim 5 at because if it plays like 4 it's a no buy for me, I won't berate them or the other side, there are just way too many games/systems coming out for us to act as such.
The driving in GTA IV was a total nightmare! every single car was horrendous at turning corners it felt like it weighed 50 tons trying to slowly crane the vehicle around every single bend.
Hopefully this article will help you realize reality of these games.
As others have mentioned, it just seems to be preference. The gun mechanics in GTA IV with the realism mod is identical to Max Payne 3 save for being able to jump-dodge, this made GTA IV very replayable and the shootouts exceptionally fun.
That being said, Rockstars only "lesson" is to NOT MAKE A GTA IF YOU DON'T HAVE ENOUGH SPACE. GTAIV is by FAR one of the worst GTA's to release. Put it this way, after GTAV, GTAVI and GTAVII....will anyone really go back to the crap that GTAIV is?
I went back and played GTAIII, AND GTAVC after I played GTASA. A great game is a great game, but if I can't even find myself going back to it even once after I beat it...it failed. GTAIV will forever be that one GTA game that is so limited it will find no real replay value and get lost. GTAV signals NO coming back, once people get that old GTA style, there can never be any stupid compromises because of space issues (cough MS, cough DVD)
1)New type of single and online gameplay
2) Story
Rockstar needs to learn to put their games on all devices at the same time... why can't we have GTA V for PC and Wii U at the same fucking time as the versions for ps3 and 360... I mean other devs can do it why you don'T ???
And furthermore versions for PC and WiiU aren't even confirmed...bullshit -.-
They know a lot of PC gamers own at least a PS3/360 as well and will want it on PC too (even if they wait for a Steam sale etc.). So they can get another load of sales that way, more money = it will be done (also, even if the PC version is sold digitally for $25 that is more profit for Take2/Rockstar than a boxed sale).
I can sympathize with the likeliness of piracy too - they will be seeing it (on PC) as something that would eat into console sales too. Though a 360 or PS3 version will likely be leaked before launch, few people mod their consoles to play pirated games. Millions of people will be wanting this game as soon as it's out so the PC piracy effect is worth them caring about.
If there is a Wii-U version in the works it will probably be the hardest to engineer the game for, they've been working on it already for years and had the engine running on other platforms already. They won't be wanting to spend a lot of man hours supporting the Wii-U until they can take a closer look at it's market share (again, most owners will already have a 360 or PS3 to buy GTA5 on so what do Rockstar/Take2 get out of it? They can't just release it cheap for duplicate sales like on PC because of the overheads of it being a console release).
Unless 10 million people boycott the game because they are being slightly mean about making a little more profit of a (what I presume will be) great game, which they deserve, they don't need to put the game on all devices at the same time.
The stats are available on Torrentfreak.
but I can see your point here...But if there isn't a GTA VI on the wiiu I'M very much pissed then...