DLC is an intrinsic part of the gaming experience now, for better or worse. In the last two years there’s been a vast increase in day one DLC, and in season passes. It’s now expected for console games to have DLC by default, and even Nintendo have got in on the action recently with their first foray into paid DLC for their own games, after Shigsy himself said they wouldn’t bother.
DLC is a way of life, but while we look at video games of the year, we rarely celebrate it in the same way with teary-eyed retrospectives. Unlike the best of 2012 article, we’re handing out a few awards to the most note-worthy DLC we’ve experienced in 2012. Because each piece of DLC is so different that it’s really weird trying to judge them against each other.