Kyle Gabler and Allan Blomquist (who brought us World of Goo), have teamed up with Kyle Gray (Henry Hatsworth in the Puzzling Adventure) to form Tomorrow Corporation, both the development company responsible for Little Inferno, and the name of the in-game corporation that sells the Little Entertainment Fireplace that the player stares at throughout most of the game. Gameplay consists mainly of setting things on fire, watching them burn, earning coins, buying more things to burn, and repeating. It’s very simple to play and understand. So simple in fact that I find it difficult to come up with a strong argument against those who might say that Little Inferno isn’t even a game at all. If it is a game, why is it impossible to lose? Where are the bad guys, the points, and the high scores?