Chris Buffa (Modojo): We're three weeks into 2013, and the release schedule picked up considerably. Now, instead of five to six games, we've seen 10 plus, a healthy sign for what should be a banner year for the mobile and tablet industry. That said, top iOS honors went to a well-deserved sequel, while Sega floored us with a free-to-play Android title that'll suck countless hours from our lives; thankfully, it's also available for iPhone and iPad.