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What Makes a Good Loot System?

Whether you’re stringing combos together in a hack and slash, clearing a dungeon in an RPG, or your ammo is hitting the red-zone in an FPS, one thing is certain: you want more stuff. You don’t care if you have two hundred of the consumable that you’ve only used twice; you can always use six more—which is, in my book, more than enough reason to break every barrel in sight. Then again, should you? Why spend time destroying the environment, stalking your minimap, and turning every corner? Is it worth leaving no stone unturned?

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Megaton1285d ago

Torchlight 2 makes a good loot system. Borderlands 2, not so much.