PlayStation will bring an end to a sixteen-year tradition of DualShock controllers with the release of the PlayStation 4, CVG has learned.
I always liked dualshock. This will be interesting
As have I, but a change would be welcome; as long as it's not a complete 360 controller rip off.
I really doubt it will be a 360 design. I see it being very similar to the Dualshock design but like the article mentions but different methods that the the immersion patent has for rumble. I don't see it differing that much.
uh....isnt the 360 controller already a dualshock "rip off" but simply more bulky and with the left joystick swaped with the dpad?
i wouldn't mind too on the condition that they give me the option to use my ps3 controller on the ps4. i think sony should have sold the infamous banana controller on its own as an option to judge people's reactions.
I hope they'll keep current face buttons also inclusion of Vita's d-pad would be sweet. Euroamer also claims to have similar news http://www.eurogamer.net/ar...
MMaFan I would say the xbox controller is a dreamcast/playstation "rip of"
Maybe we'll get the rear touch pad from the Vita
DualShock = ALMOST PERFECT Needs Real Triggers + X360 Analogs and DS would be that Best Josytick EVER! O-T Calling it: Dual-Move Controller = Split/able(?)-Dualshock Design for motion-waggle-waggle and normal using like it should have been :P
If they fix the analog sticky issue it would be awesome. I've been force to buy more than one controllers over the years because of this, especially if you Play Fifa or FPS games
I think the Xbox 360 controller is perfect for everything except fighting games. The d-pad is the only thing keeping it from being the perfect controller. That's not to say I don't like PlayStation's controllers though. I've just never liked them for first person shooters. It feels unnatural to me (like I'm gouging someone's eyes out with my thumbs). I've always wanted to see a modular controller, where you can easily place analogs/d-pads/buttons where you want. At any rate, I'm anxious to see what Microsoft and Sony come up with next.
I don't want to sound coming from a cave, but what do biometric sensors mean ? What are their features and advantages ? Do they mean they can detect our heat, sweat and face changements ? I thought. Sony would use the haptic feedback , more advanced than this : http://www.gamespot.com/ang... Sony claimzd that you can feel a cat's fur with the upcoming controller: http://www.mcvuk.com/news/r... http://m.neogaf.com/showthr... What happened to those ? Anyway, I am happy that they will change this dinosaur design.
Here's the most interesting part of the article. "The new console - code-named Orbis - will be revealed in a matter of weeks, not months."
I always prefered the r1, l1 combo for fps, I'm finding it more direct and responsive. On the other hand, I prefer the triggers like Rt,LT for driving games, you can feel the accelerator (I got a G25, but for controller layout purposes). Each gamepad got it's own advantage. The wiimote is actually not that bad for platformer games(2D). Let's see what sony have in store for us!
The dualshock controller is the industry standard. Any changes should be centered around the dualshock design, it didn't win an EMMY for nothing. Triggers could be worked on for sure though. People can have their own opinion about the 360 vs DS3 controllers, but in my opinion (having owned both consoles) The 360 contoller is wonky (a design which only purpose it seems, was to make it different than the DS) It's too heavy. It's too big (even for a 6ft 2" guitar player's hands). The battery pack is in the way. Some of the buttons (the bumpers) feel like they should be on a CD player rather than a controller. The lack of pressure sensitivity, the terrible D-pad. And the concave anologue sticks which only provide proper traction around the edges at their highest point, and the extra wide deadzone that detracts from sensitive, smooth movements and kind of turns everything into a flick. When people say the 360 controller is better, no matter how hard I try to bare in mind that other people can have their own opinions too, I can't help but think of this list ^^ of problems that I find with it, and think to myself... fucking fanboy! Maybe I'm the fanboy really? But, a Playstation without a dualshock, for me, won't feel right at all.
I know nintendo first innovated introducing analog, rumble, and triggers first, but then sony took those ideas and nearly perfected them. Now with it's new controller, these will be further refined and added to with their recognisable sony style and innovation they're known for industry wide.
I hope they make it smooth like the 360 pad. The ridges around the face buttons and dpad (not used so much) really starts to hard your hands after prolonged use.
People were so pissed about the redesign for ps3, before even giving it a second glance....I doubt they will even bother with a redesign unless they do anything radically different.
I see no reason why Sony should abandon the current DS3 desing (it could be improved with better triggers tough) while still providing new controller for those looking for something new. Or better (easier yet) make the console backwards compatible with Ds3.
As long as it's not that power glove controller...
All i want: 1:is slightly bigger. 2:better R2&L2 pretty much copy the 360 versions or at least make em like the pelican extensions but built in. And program all shooting games (including uncharted) to the r2&l2 not the blasted 1 buttons. Or at least make a flip button where the 1&2s flip flop. 3:better analogs....dish shaped not rounded. i wouldnt mind a staggered anolog set up neither but isn't necessary. Keep it light, better battery life, bigger home button and a headset like the 360 that hooks into the control,....not a usb port! If youre going to copy the 360 controller, COPY THE 360 CONTROLLER!! Ballz to the wall baby. If not just make the TWEEKS i discussed. I gotta admit button mashers like god of war and dantes inferno do feel pretty damn good on ps and not as good on 360. So let the dualshock 3 be ps4 compatible. And make all future ps3,4,5,6...shooters with r2&l2 shhot and aim flippability!
Finally, I couldn't believe they were sticking with it for so long. I would have even been willing to try the boomerang controllers over the awful dualshock.
@LAZ U agreed with everything except with connecting the headset with the controller.I feel free when playing my ps3 as oppose to my 360.
@DOMination- That's exactly what I think, the genral shape of a Dual-Shock for me is better than 360's controller, but the thing is it have a lot of edges where the 360 is smooth, so it feels much better in hand even through it's gigantic and have the battery on the way behind. So in my opinion the only improvement it really needs is smoothing those edges and better analog sticks... I'm on my 5th controller in 6 years just because the analog stick will not move back to centre correctly after sometime (I believe it simply wear out pretty fast), everything else works, but if my character is going to walk by himself when I want him to stay put, that's one worthless controller for me and I have to buy another. Aside from that I'm ok if they go on and change some stuff or add new features, as long as they don't go with the dumb assymetric sticks I'm ok. Don't get me wrong, the idea behind assymetric sticks is good, but it came in the wrong time. Following the first polygonal games and the introduction of analog stick most games had controls that wouldn't fully explore those features... We're using a stick to control the character, the camera would either follow the character's direction or be fixed and the other thumb would be pressing face buttons for main function, basically using the stick just like a d-pad in a game limited to clasic 2D environment. Also your hands were indeed in assymetric position on a Dual Shock since the stick is lower than face buttons. Midway through last gen almost all games started receinving some shooter mechanics, that is, you control you character with a stick and "aim" (control the camera) with the other, allowing us to better explore the tridimensional worlds. So now basically your thumbs would be on the sticks almost all the time as you walk and look around, also starting the trend to assign main functions to shoulder buttons (or, more recently, triggers) as those were the only finger free to do something else... So basically we're already in symetry on a Dual-Shock, specially if you are playing anything with shooters mechanics (ironically the very reason people praise assymetry) as it would just create the tension in hands (one side has better grip than the other). Sure there are games out there that could benefitt from it (even more ironically the only thing that comes to my mind is God of War, which still use a fixed camera and you spend a lot of time mashing combos on face buttons) but they are few and will be even more on the next gen as we grew used to be able to explore the map.
The important thing to note is the addition of biometric sensors, and an touchscreen. Not sure if i want a front touchscreen, but i wouldn't mind a back one.
the dualshock is perfect to me, that touchscreen thing is kind of gay.
how do you expect to look at a screen if its on the back of the controller??... -_-'
Haha123, you must have detachable eyes, which Sony has a patent on too. Take that Microsoft! :B!
It will be replaced with the EyeToy 3.0 (aka Kinect 2)! :D
Hmmm, your zinger looks weird. I wonder what it could be.
That was terrible attempt. Lessons at Powerofgreens house at 10.
EyeToy 3.0 is already on the market. It's called Kinect.
nukeitall your comments are always lame .. and you do know Eyetoy 3.0 in on the market ..but with new name "kinect"
Naw wait for the eye toy 4 which can peer into your soul and tell you if you are gay or not.......