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Tomb Raider Director: "We Want the Player to Feel what Lara Feels"

When we first played Crystal Dynamics' Tomb Raider reboot at Eurogamer 2012, we were impressed with the game's new version of Lara Croft. Strong, capable - but also vulnerable and human - this younger Lara was very unlike the 1D pin-up we'd gotten used to. With the game due out on 5 March, we sat down with gameplay director Daniel Bisson to discuss how what you do in Tomb Raider, reflects the woman you're playing.

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ibtimes.co.uk
jc485731196d ago

but I don't have breasts.