As the community of Newtown and the nation struggle to make sense of the devastation, gun control, mental health issues and violent video games have all been called into question. Groups like Sandy Hook Promise call for a ‘national conversation’ and President Obama is rolling out plans to curb gun violence, but the search for solutions on how to avoid a repeat incident remains.
I've said it before and I'll say it again, one of these things is not like the other...
I have been playing violent games for years now, and certainly started earlier than I should have but I have no violent tendencies and for the most part am of a calm and collected demeanor.
If your calling violent games into question then I insist you do the same with music, art and film, or any other media that may be deemed to be glorifying violence, if you're not prepared to do that then leave games out of it.
If games are in question, why aren't music, films and books? Answer: because they're too mainstream to attack without serious backlash and they need to blame something to stop their little heads from exploding.
For example, how many people saw Casino Royale? I did. But did I cut a hole in a chair, sit a naked guy on it and slap his b*llocks with a knotted rope? Nope.
Some people are messed up.
End of :(
That's easy. It's because Hollywood is run mostly by liberals. They want to blame everyone else, and try to force change upon everyone else. Of course, they're not about to give up their eight figure paychecks, despite the fact that their industry is built upon marketing violence.
I believe that Hollywood needs to do a more responsible job about how it markets it's products. While I don't think violent movies (or games) are a direct cause of these shootings, it's no secret that many "R" rated films are produced and marketed with children under 18 in mind.
The same goes for "M" rated games. They should not be marketed in ways that would indicate that it's OK for children to play them.
I don't know how you can call it "interactive simulated violence" it's so far removed from violence in the real world that it's pretty much impossible for anyone of sane mind to take most violent games very seriously.
Skyfall was so good!
There are bigger problems in the world as well than any of that to begin with that lead to the way people feel and the way they react from those feelings. It's moronic when some of the most violent places we see are not that way because of media. Most those places where violence is ongoing, they don't even have any real type of media to influence them..
But sure let's ruin everything else first like always before ever addressing the real problems in the world..
It's also ok for doctors to hand kids pharmaceuticals like anti-depressants that literally have side effect that can cause suicidal thoughts or uncontrolled fits of rage.. Cool, I am taking a pill to suppress my depression that potentially could make me even more depressed? That makes sense, as long as people are making money off me right?
"ESRB ratings, Violent games, and neglectful parents that don't take the time to carefully pick age appropriate games for their children".
Because it technically is by definition.
I'm just stating the major difference compared to reading, watching and listening w/c are much more PASSIVE than you taking control of a character beating up some pixels to a bloody pulp.
"I've said it before and I'll say it again, one of these things is not like the other... " -exactly.
All I'm saying is to not be so defensive about this and completely invalidate the premise. (No, I'm not saying playing violent games automatically makes you much more violent)
Let them scientists do their thing..
Nothing worked for me, not meds, not therapy, not anything.
It wasn't until my early teenage years that I figured out that I needed an outlet, Reading helped, but games are what really let me sit down and focus and deal with the confusing emotions I was dealing with.
It's not that I used them to escape my issues, I used them to help me calm down and focus and address them. Whether I was playing a calm non-violent game like Pokemon or causing full blown mayhem in GTA video games saved me from my anger and the future I would have had.
To me these arguments seem more like pointing the finger because no one has anyone else to blame. It's not that games cause violence, hell they prevented me from winding up in jail.
It's just the people, if you're more prone to violence you can be set off by anything and trust me I know. I once destroyed my entire classroom because I thought the person next to me was talking about me.
Like I said, video games saved me from that, and if they did that for me I have to believe they did so for others as well.
-Edit- Sorry with all these posts now about violence and video games I just felt I had to say this.
http://www.youtube.com/watc...
It's not really the "blame videogames" aspect that offends me. What I find offensive is people being so simple minded as to not realize that they are doing what I stated above.
These people aren't spring chickens, yet cannot see what it right in front of them.
If they can't see how pointing the finger at something, but not the psychopath responsible, is foolish then I believe that they are truly beyond being helped.
And that truly saddens me.
As for Hollywood, celebrities can go f*ck themselves, see video below:
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