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Submitted by Sylpheed 823d ago | opinion piece

Dishonored’s use of tired storytelling devices shows that game narratives are stale

Arkane Studios' Dishonored was a much needed new IP in a gaming climate reluctant to take risks but its use of certain narrative devices has re-ignited my qualms with the formulaic nature of certain conventions. (Arkane Studios, BioShock, Dishonored, Industry, PC, PS3, The Elder Scrolls V: Skyrim, Xbox 360)

MelonSaurus  +   823d ago
You could have gotten a ton more views if you used the title "Dishonored's Narrative is Stale". With what you have, I have little reason to even click the link. So I will not.
showtimefolks  +   823d ago
i just bought it after hearing a lot of great things, i know story is one of the weakest areas but i think the sequel will really improve on that. a lot of times many big games 1st game is always more of a tech demo to show you what the developers are trying to do.

as long as the gameplay is fun i am willing to overlook a weak story

2 games i bought and both have weak stories lol,

darksiders 2
dishonored
Hellsvacancy  +   823d ago
The gameplay was awesome though, I had loads of fun playing Dishonored, even though I didnt really know fully what the game was about
Acquiescence  +   823d ago
Dishonored's story really did suck...
The silent protagonist just isn't acceptable in this day and age.
HebrewHammer  +   823d ago
I'd argue that some protagonists would be better off mute.
Carl0076  +   822d ago
i thought the story for this game was fucking awesome...

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