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Insomniac Don’t Want to Become Sony First-Party: Interview With Brian Allgeier

Insomniac Games has certainly been through some drama with Fuse. Originally being unveiled as Overstrike, only to change its name and core mechanics soon after, it’s been a pretty eventful ride for all to watch. But now with the release of Fuse finally drawing near, there was no better time to sit with the game’s Creative Director, Brian Allgeier and chat about all things Insomniac, game design and just what he thinks about becoming first-party.

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majiebeast1291d ago

Look where it got you making a shitty facebook game and a generic shooter.

NYC_Gamer1291d ago

Some studios value being independent

Godchild10201291d ago (Edited 1291d ago )

That is the type of Independence they wanted. They wanted to make cross platform title(s) and now they can. While we won't ever see a new Resistance from them, it does open the opportunity for a developer that is a fan of the series to take it upon themselves to expand the series. Similar to how Sanzaru is making Sly.

I thought the developers owned their IPs when it comes to Sony, I guess that is not the case for Insomniac?

PirateThom1291d ago (Edited 1291d ago )

No, one of Sony's publishing rules (outside of Pub Fund games) is that Sony, not the developer, own the IP. It's why they have such a large variety of franchises.

Games like Heavenly Sword or Wild Arms were made by third parties but wholly owned by Sony.

Godchild10201291d ago

I didn't know that. I guess that's a reason why a lot of fans are mad that there weren't a lot of characters in PSASBR.

Soldierone1291d ago

Depends what you mean by that comment with PS All Stars.

The reason being, Sony was buying rights to a lot of them. People were mad at third party characters and licenses Sony sold, so they would have needed to get licensing rights back for the game.

For example Sony owned Crash and Spyro, but sold them to Universal, which sold them to Activision. Sony no longer has rights to make games with those characters in it, unless they pay Activision.

Basically if Sony published it (It says Sony Computer Entertainment Presents on the first screen) then Sony owns rights to it now. Third parties giving Sony an exclusive game, but publishing it themselves (Such as NIS titles) are not owned by them at all. It kind of protects that games like Uncharted or Resistance don't end up elsewhere, but they are generous enough to not want to milk things like a third party and allow ONLY that studio to work on it, with creative freedom as well. AKA you wouldn't see Overstrike become FUSE at SCEA.

yewles11291d ago (Edited 1291d ago )

@Soldierone

"For example Sony owned Crash and Spyro, but sold them to Universal, which sold them to Activision. Sony no longer has rights to make games with those characters in it, unless they pay Activision."

WHY does EVERYBODY get this wrong? Sony NEVER owned Crash or Spyro, they had to purchase the PS1 games from Universal to keep AFTER those devs left the franchises...

http://www.gamesindustry.bi...
http://www.gamesindustry.bi...

sinncross1291d ago

@Soldierone

you need to get your facts right. Sony NEVER owned Crash or Spyro. They belonged to Universal Interactive Studios, who at the time were not capable of publishing titles, so they gave that right to Sony.

Think of it like Bayonetta 2... the IP still belongs to SEGA but SEGA have given Nintendo the rights to publish (that is fund) the game.

+ Show (2) more repliesLast reply 1291d ago
animegamingnerd1291d ago

well to be fair i think EA had a hand in turning overstrike into that generic shooter fused

Belking1291d ago

Nothing wrong with that. After 15 years they deserve to make a cross platform game. I think it's great that studios can pick their own publisher and own their IPs. I hope this stuff happens more in the future.

Hicken1291d ago

How do they "deserve" to make a cross-platform game?

Belking1291d ago

Because Belking said so.

Soldierone1291d ago

My question is what about when things go more digital? The cost to "publish" a game won't be as high. You will pay maybe bandwith fee's and a licensing fee, but thats it. Would a company stable enough to handle it like Insomniac skip the publisher all together and do it themselves?

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