Space simulations are a difficult genre to get into. Games like "Freelancer" and "X:3" and "Evochron Mercenary" are games that have SO many dimensions to them, it's simply too much to handle for most players. Shields must be re calibrated, power generators must be tweaked and redistributed, weapons need upgrading, bay doors need opening and closing, weight must be watched, be careful not to overheat your kinetic whatever launchers - all in the middle of an active battle.
There is just so much to do - so many fragile variables to keep in mind. When it's done right, you feel like a godd#mn Captain Kirk - but most of the time you just end up frustrated and feeling like a loser in a computer chair, rather than a Commander at the helm of the ship.