TouchGen: Ok, some games are truly hard to explain without sounding like a mad person. Wake the Cat is one of those games that must have been hard to explain within the development team as well. The premise is that a cute cat is sleeping, and dreaming about the good things in life such as fish. For some unknown reason I have to be a sadistic villain by throwing the cat a ball of yarn to wake it up. In Cut the Rope I understand the reason why I have to guide the candy to a wanting mouth. In Wake the Cat I really would rather let the tired cat sleep.