"The past month has been dominated by two of the greatest titles to grace 2012, and arguably gaming in general: Ubisoft Montreal’s Far Cry 3 and Gearbox Software’s Borderlands. The former more than the latter took up a considerable amount of time, and whether Skyrim comparisons are apt or not, looting boxes and simply robbing enemies (and friends, if you were the friendly fire kind) never gets old. Neither did liberating outposts or completing Wanted Dead missions. Honestly, Far Cry 3 was a blast through and through, and I highly encourage anyone who hasn’t already to just forget they have to earn a living and dive right in."
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
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2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.