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DmC: The PC Version Difference

Maybe you already picked up one of the console versions of Ninja Theory's DmC and are currently hacking apart demons in pursuit SSS rankings. On the other hand, maybe you're holding off for now because you're still trying to get through your 2012 backlog or you're still poor after the holidays. If you're considering picking up DmC sometime later and also happen to have a gaming PC around, here are DmC's PC-specific features.

hiredhelp1199d ago

Im gonna give this ago on PC But from this i think this is a port and havent put much effort into the PC.

camel_toad1199d ago

Yeh I get the ps3 version from gamefly today but would rather play it on my couch pc just because it looks a little better. (not massive amounts though)

My only problem is the extra week waiting...

NewMonday1198d ago

PC is the clear winner, better graphics+frame rate

Autodidactdystopia1198d ago

I NEVER say this but damn that game looks "TIGHT AS FUCK"!

Godchild10201199d ago

To me it looks like the game is better on the PC than it is on consoles. This is the first time they worked on a PC right? The combat seem more fluent and from the images on IGN, it looks to be the better of the 3.

The console version is not bad by any means though.

Fishy Fingers1198d ago

Judging from early benchmarks this isn't going push your PC by any means, but the higher res and textures should give a cleaner experience. The extra frames are the biggest plus.

bozebo1198d ago (Edited 1198d ago )

PC version looks like a functional, though slightly lazy (those shadows in the screenshot in the car wouldn't be intended on being that dark, just a minor graphics difference), decent port. They bothered to use the proper xInput API (noted by the fact you don't have to restart by switching between controls) which means they are capable of using google, which is unlike the quality of most ports. Stick in a controller, and it's the console version but cheaper, at a higher resolution and with 1 or 2 settings able to go a little higher in some of the shaders. Good. I won't be buying at full price though (Capcom just get more profit for making the developer do more work but not enough for it to show artistic spirit. No thanks)

edit:
I will also assume that a proper mouse sensitivity isn't allowed as the article just said that there is a slider and didn't go on to say if it is reasonable with a 4000/6000dpi mouse or whatever and is probably using a 600dpi ball mouse and doesn't care/notice.

Pretty damn sure the artists don't work at those low resolutions in the game though so they could have set up a script to build the resources in high res for the PC release but obviously no-one could be bothered as it might take an afternoon. (despite the artists having spent hundreds of thousands of hours on the assets with probably 4096x4096 textures as standard). I'm pretty sure they will be using Capcom's internal tools,so it's all there to just be built in higher res (most textures and some models/environments' polygons), in fact any proper game (as in not indie/mobile/arcade) or AAA title or game using an industry standard engine is like this.

Psychonaughty1198d ago

PC-360-PS3 actually, as far as framerates concerned anyway which is the most important thing with this kind of game, it being smooth that is.

-Falaut-1198d ago (Edited 1198d ago )

Direct X Machine - Direct X Box - PS3 (trying to deal with the direct x tripe)

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