How giving players less can really mean giving them more and how flexible developer decisions can benefit everyone.
This essay is in response to Stephen Totilo's article "The 480th Argument Against Locking Content in Video Games." It looks at why locking content from players is actually important and encourages developers to experiment with it.
I hate disc locked DLC.
If on this site the only response to a Kotaku article that should ever be made is..
Story Quality: WTF?
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