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Submitted by Ben_Giff 127d ago | opinion piece

In defense of unlockables in games

How giving players less can really mean giving them more and how flexible developer decisions can benefit everyone.

This essay is in response to Stephen Totilo's article "The 480th Argument Against Locking Content in Video Games." It looks at why locking content from players is actually important and encourages developers to experiment with it. (Industry, Stephen Totilo)

Snookies12  +   128d ago
I enjoy it, especially in fighting games. I hate games that just give you everything right off the bat. It's really fun when you have a bunch of stages, characters, etc. to unlock. It makes you want to play it that much more to earn them.
Son_Lee  +   128d ago
Unlocking should be the way of all games. However, when DLC replaces what should have been unlockable from the start, then we have a MAJOR problem.
NukaCola  +   128d ago
I love unlockables.

I hate disc locked DLC.
DragonKnight  +   126d ago
The only response to a Kotaku article that should ever be made, if not on this site, is *facepalm.*

If on this site the only response to a Kotaku article that should ever be made is..

Story Quality: WTF?
Like this website?: No.
Ben_Giff  +   126d ago
It's not just a response to the Kotaku article. The opinion piece stands on its own too.
DragonKnight  +   126d ago
No I know, I didn't mean to imply that the piece itself was without merit. I'm simply stating that no one should take anything Kotaku writes about seriously. Kotaku are quite simply not worth it.

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