40°
Submitted by CGMagazine 830d ago | opinion piece

Games As Cultural Artifacts

Games, like film and literature can be cultural artifacts, time capsules, reflecting the worries and sensibilities of the time. In the same way that American Graffiti represented the 50s, and Saturday Night Fever chronicled a slice of life in New York in the 70s, DMC: Devil May Cry takes all the anxieties of the teens of the 21st century and puts them in a context where players can beat them up. (Call of Duty, Culture, DmC: Devil May Cry, Industry)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Updated list of discounted first-party 3DS and Wii U games

5m ago - An updated list of discounted 3DS and Wii U games include Bayonetta 2 at $50.97, Xenoblade Chroni... | Wii U
20°

Why Steam’s new paid mods is a bad idea

5m ago - Why Steam new approach towards paid modings can be troublesome for the industry. | PC
Ad

Help Myriad get through Steam Greenlight!

Now - Myriad is a twin-stick shooter that grows more beautiful the better you play, where you build and then destroy the game space in glorious chain rea... | Promoted post
20°

PrimeGuard Interview - The First Destiny Team to Beat Vault of Glass

10m ago - Creating and maintaining a hardcore gaming group can be challenging and exhausting. It demands a... | PC
30°

An Interview with indie game studio Cubic Pie

10m ago - An interview with Cubic Pie, the creators of such indie games as Yury, Tactical Craft Online, and... | PC
20°

Five Essential Features for Black Ops 3

10m ago - Eldon from Denkiphile: "As someone who contributes to the death of the video game industry by pur... | PC