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Submitted by CGMagazine 681d ago | opinion piece

Games As Cultural Artifacts

Games, like film and literature can be cultural artifacts, time capsules, reflecting the worries and sensibilities of the time. In the same way that American Graffiti represented the 50s, and Saturday Night Fever chronicled a slice of life in New York in the 70s, DMC: Devil May Cry takes all the anxieties of the teens of the 21st century and puts them in a context where players can beat them up. (Call of Duty, Culture, DmC: Devil May Cry, Industry)

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