BioWare adventures are known for their romances. It's one of the first thing players talk about with their friends; "Who did you go for?" Dragon Age writer David Gaider isn't too keen on them. He discussed the topic at length on his blog.
The good idea: extraeneous dialog trees to give insight into characters, amusing lines, further characterization, etc. The bad idea: EVERYBODY HAS SEX! AT THE DROP OF A HAT! ... I think the problem lies simply in thinking of these relationship mechanics as "romances." I think things would be better--and these relationships would be implemented better--if the default was "friendship." You know, so we could talk to NPC party members without them suddenly thinking we want to bump uglies. If romance is present in a (W)RPG, it should ONLY exist--in any capacity--if the player initiates it. That, I think, would solve all or most of the issues people have.
There's romance and then there's bioware sex play
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