Let's Put the 'Game' Back in Gameplay

GR's Daniel Hill writes:

"No one will forget hanging out of a falling cargo plane while, holding on for dear life, while fighting off goons in Uncharted 3. Though these moments were memorable, I’m starting to wonder – are developers getting a little too much inspiration from Hollywood? So much so, that they are forgetting that we are meant to interact with these games?"

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1953d ago
one2thr1953d ago (Edited 1953d ago )

Truth be told, I happen to like a life like scenario that give(s) any game a sense of reality related factors, instead of boring dead/dry environments or moments.

It's like a cheese burger from McDonald's is just a cheese burger from McDonald's, but once you put some red pepper flakes on it, its like D#MN!!!... This taste a helluva lot better!!!...

In some cases going a little "Hollywood"in some games A LOT much better, especailly when epic moments give that long lasting awesome after taste that make gamers want to show and share the moment(s) with their fellow gamers a like...

snipes1011952d ago

To me, though, that just looks like the developer's lack of inspiration where the actual game play is involved. They could have made something playable that was just as exciting.

one2thr1952d ago

^^^Very true, and I agree

Coach_McGuirk1953d ago (Edited 1953d ago )

less scripted events would be a good thing, in my opinion.

yoshiroaka1952d ago (Edited 1952d ago )

I think these Hollywood games aren't the future or replacement to other types of games but should be looked as another branch of gaming to sit along side more interactive types.

I like it both ways and i hope they continue to push both types forward in the future as each has its own pros and cons.

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